Thomas Biron
Game Credits
Programming/Engineering | ||||
Far Cry: Primal (2016) | (Programmers) | |||
Assassin's Creed: Syndicate (2015) | (Programmers) | |||
Assassin's Creed: Unity - Dead Kings (2015) | (Programmers) | |||
Tom Clancy's Rainbow Six: Siege (2015) | (Programmers) | |||
Assassin's Creed: Rogue (2014) | (Programmers) | |||
Assassin's Creed: Unity (2014) | (Programmers) | |||
Far Cry 4 (2014) | (Programmers) | |||
Watch_Dogs (2014) | (Programmers) | |||
Assassin's Creed IV: Black Flag (2013) | (Programmers) | |||
Far Cry 3: Blood Dragon (2013) | (Programmers) | |||
Tom Clancy's Splinter Cell: Blacklist (2013) | (Programming) | |||
Assassin's Creed III (2012) | (Programmers) | |||
Assassin's Creed III: Liberation (2012) | (Passenger Programmers) | |||
Assassin's Creed: Revelations - The Lost Archive (2012) | (Passenger Programmers) | |||
Far Cry 3 (2012) | (Programmers) | |||
Assassin's Creed: Revelations (2011) | (Passenger Programmers) | |||
Technology | ||||
Assassin's Creed: Origins (2017) | (Team Lead) | |||
For Honor (2017) | (Team Lead) | |||
Tom Clancy's Ghost Recon: Wildlands (2017) | (Team Lead) | |||
Steep (2016) | (Team Lead) | |||
Watch_Dogs 2 (2016) | (Team Lead) | |||
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