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Jim Geldmacher

Game Credits

Design

F.E.A.R.: Extraction Point (2006)   (Additional Level Design)
 

Programming/Engineering

Gotham City Impostors (2012)   (Engineers)
F.E.A.R. 2: Project Origin (2009)   (Engineering)
F.E.A.R. 2: Reborn (2009)   (Engineering)
F.E.A.R.: Perseus Mandate (2007)   (Software Engineer (and Additional Level Design))
F.E.A.R.: Extraction Point (2006)   (Software Engineer)
Condemned: Criminal Origins (2005)   (Engineering Assistance)
F.E.A.R.: First Encounter Assault Recon (2005)   (Software Engineer (and Additional Level Design))
F.E.A.R.: First Encounter Assault Recon (Director&... (2005)   (Software Engineer (and additional level design) )
Contract J.A.C.K. (2003)   (Engineers)
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002)   (Engineer)
Aliens Versus Predator 2 (2001)   (Interface Programming)
The Operative: No One Lives Forever (2000)   (Interface Engineer)
Gabriel Knight 3: Blood of the Sacred, Blood of th... (1999)   (Programmers)
Shivers Two: Harvest of Souls (1997)   (Programming)
Mixed-Up Mother Goose Deluxe (1995)   (Programmers)
Shivers (1995)   (Game Developers)
 

Art/Graphics

The Operative: No One Lives Forever - Game of the ... (2001)   (Interface Engineer)
Shivers (1995)   (2D Artists)
 

Quality Assurance

Condemned 2: Bloodshot (2008)   (Additional Support, Engineering Assistance)
 

Thanks

TRON 2.0 (2003)   (Special thanks to the following Monolith personnel)
 


Developer Biography

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