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Dylan Cuthbert

Also Known As

  • D. Cuthbert

Game Credits

Design

Star Fox 64 3D (2011)   (Director)
Digidrive (2006)   (Concept)
Star Fox Command (2006)   (Director)
Blasto (1998)   (Additional Design)
King Arthur's World (1992)   (Game Design)
X (1992)   (Design by)
Days of Thunder (1990)   (Clink 2+ and Trax)
 

Programming/Engineering

Blasto (1998)   (Lead Engineer/Programmer)
Vortex (1994)   (Programming Support)
Star Fox (1993)   (Programming)
X (1992)   (Program by)
Loopz (1990)   (C Link II by)
 

Audio

Starglider 2 (1988)   (PC sound effects by)
 

Thanks

World of Outlaws: Sprint Car Racing 2002 (2002)   (Special Thanks)
Gran Turismo (1997)   (Special Thanks)
Metroid II: Return of Samus (1991)   (Special Thanks To)
 


Developer Biography

Dylan Cuthbert is currently President of Q-Games Ltd., a company he founded in 2001 based in Kyoto, Japan.

He first started in the industry in 1988 at Argonaut Software in London and worked on location for several years at Nintendo in Kyoto, Japan developing X, Starfox and Starfox II (unreleased).

In 1996 he joined Sony Computer Entertainment America and developed Blasto for the original Playstation.

From 1998 he transferred to Sony Computer Entertainment Inc., in Tokyo and worked there for three years developing technology and also a game called Piposaru 2001 (Ape Escape 2001) for the Playstation 2.

Since forming Q-Games, he has developed a no. of titles, such as Digidrive (GBA), Starfox Command (DS), PixelJunk Racers (PS3), PixelJunk Monsters (PS3) and PixelJunk Eden (PS3).

Last updated: Jun 25, 2008