Solomon's Key for the NES was released in Japan on this day in 1986.

Brent Iverson

Game Credits

Production

MySims (2007)   (Senior Director of Development)
007: Nightfire (2002)   (AI and Gameplay Tuning)
 

Design

The Godfather: The Game (2006)   (Development Directors)
007: Everything or Nothing (2004)   (Senior Designer)
Jane's Combat Simulations: U.S. Navy Fighters... (1996)   (Designer/Lead Programmer)
Marine Fighters (1995)   (Designer)
U.S. Navy Fighters (1994)   (Game Design)
Chuck Yeager's Air Combat (1991)   (by)
LHX: Attack Chopper (1990)   (Lead Design)
 

Programming/Engineering

007: Nightfire (2002)   (AI and Gameplay Tuning)
Sub Command: Akula Seawolf 688(I) (2001)   (Technical Director)
Tiger Woods PGA Tour 2001 (2000)   (Technical Directors)
Marine Fighters (1995)   (Programmer)
U.S. Navy Fighters (1994)   (Programming)
Bulls vs. Blazers and the NBA Playoffs (1992)   (Programming)
Chuck Yeager's Air Combat (1991)   (IBM Programming)
LHX: Attack Chopper (1990)   (Original Programming by)
PGA Tour Golf (1990)   (Additional Programming)
Stormovik: SU-25 Soviet Attack Fighter (1990)   (Additional Programming)
 

Thanks

Boom Blox (2008)   (Special Thanks)
Freekstyle (2002)   (Special Thanks)
Rumble Racing (2001)   (Special Thanks To)
The Sims (2000)   (Maxis Special Thanks)
Jane's Combat Simulations: WWII Fighters (1998)   (Special Thanks To)
 


Developer Biography

Excerpt from the LHX Attack Chopper Manual Credits:

At the age of fifteen, Brent went to a friend's house to play games on an Apple II. That was his first expeirence with a computer. He liked it a lot better than anything he was studying in school. Brent still thinks computers were made for playing games.

When he went to the University of Michigan, Brent dreamed of majoring in Art and becoming a great artists. His dream mutated when he met a lot of artists who were better than he was, and who weren't making any money. He also knew computer programmers he was just as good as, and they made more money. Brent majored in Computer Science.

Before coming to Electronic Arts in 1986, Brent worked for a company you've never heard of, doing things he's really ashamed of. Besides programming flight simulators, Brent also enjoys computer graphics programs. He programmed the IBM and Apple IIgs versions of DeluxePaint II. So all that artist stuff didn't go to waste.

If you ask how he really fells about helicopters, Brent will tell you that he used to think flying in a helicopter was unsafe. But now that he knews how they really work, he's even afraid when one flies overhead.

--end excerpt--

Last updated: Dec 02, 2000