|Haze (2008)||(Associate Producer)|
|Age of Wonders: Shadow Magic (2003)||(Producer)|
|Railroad Tycoon 3 (2003)||(Associate Producer)|
|Tropico 2: Pirate Cove (2003)||(Producer)|
|Age of Wonders II: The Wizard's Throne (2002)||(Producer)|
|Tropico: Mucho Macho Edition (2002)||(Producer)|
|Tropico: Paradise Island (2002)||(Producer)|
|Age of Sail II (2001)||(Producer)|
|Merchant Prince II (2001)||(Producer )|
|Motocross Mania (2001)||(Producer)|
|Worldwide Soccer Manager 2005 (2004)||(QA Team)|
|Worms Forts: Under Siege (2004)||(Testers)|
|Vietcong (2003)||(Multiplayer Test Team)|
|Railroad Tycoon II (Gold Edition) (2001)||(Quality Assurance)|
|Grand Theft Auto 2 (1999)||(Testers)|
|Grand Theft Auto: Mission Pack #1 - London 1969 (1999)||(Tested by)|
|Hidden & Dangerous (1999)||(QA (Take2 Europe))|
|Monster Truck Madness 64 (1999)||(Test Team)|
|Railroad Tycoon II: The Second Century (1999)||(Quality Assurance)|
|Thrust Twist + Turn (1999)||(Testers)|
|Space Station Silicon Valley (1998)||(Take 2 QA Department)|
|City Crisis (2001)||(Special Thanks)|
Chris has worked in the games industry for over 8 years now.
He started as a tester for the Take Two group (including G.O.D. - A.K.A Gathering Games & Rockstar Games). Working across all the platforms (like PlayStation - GTA London, GTA2 & Monkey Hero, Dreamcast - GTA2, N64 - Monster Truck Madness & Space Station Silicon Valley, PC - Hidden & Dangerous & Railroad Tycoon 2). Then he became a Lead Tester at Take 2, working on games like Grudge Warriors (PS1).
Whilst at the Take 2 group he was made an Associate Producer working on games such as MotoX Mania (PS1), Age of Wonders 2 & Age of Sale 2 (PC)
Then he evolved into being the worldwide producer (Except US) on games such as: Tropico: Paradise Island & Pirate Cove 2 & Trade Empires (PC)
Then became a full Producer on games like: Age of Wonders: Shadow Magic & Tropico: Mucho Macho Edition, Tang Tang (GBA)
While at Take 2 he had many trips all over the place, talking and directing developers into creating great games. He was the main point of contact for all submissions and dealt with all hardware vendors (like: Nvidia, ATI, Matrox, SIS, Creative & AMD) about technology, support & Marketing.
He later went on to work on PhotoShop CS2 at SDL, working on Mac (OS Tiger) & PC versions for English, Italian & Spanish versions. Here he learnt a lot about Photoshop other then just touching up screenshots, and how to use it well.
After this he moved over to SEGA to organise there new PC QA Suite.
He later moved over to Free Radical Design as a Project Manager \ Associate Producer on there new game with UbiSoft – Haze, on (PlayStaion 3, Xbox 360 + Live & PC). He works very closely with the Engine Programmers, Game Programmers, Art teams, Animation guys, Design team & Sound Gurus.
Looking forward to a great year coming up with some fantastic games coming out and a new generation of consoles.
Last updated: Nov 04, 2006