Ilari Lehtinen

Game Credits

Art/Graphics

Trials Frontier (2014)   (SFX Artist)
Trials Fusion (2014)   (SFX Artist)
FlatOut: Head On (2008)   (Graphic Artists)
FlatOut: Ultimate Carnage (2007)   (Graphic Artists)
SEGA Rally Revo (2007)   (Graphic Artists)
FlatOut 2 (2006)   (Artists)
FlatOut (2004)   (Graphical Artists)
Tough Trucks: Modified Monsters (2003)   (Graphics Artists)
Rally Trophy (2001)   (Track Artists)
 

Creative Services

Rally Trophy (2001)   (Manual)
 

Thanks

Ridge Racer: Unbounded (2012)   (Special Thanks to)
 

Other

Trials Evolution (2012)   (Trials Evolution Team )
 


Developer Biography

Ilari Lehtinen is a Senior graphics artist at Bugbear Entertainment, working on car design & creation and in-game camera systems and editing. He also does off work, visual arts using varying methods, mostly 3D with heavy postprocessing.

Specialties:
Visual design (technical & overall), high- and low-poly 3D modeling, video post-processing, video editing, writing, outsource asset handling, in-game camera systems and set-up.

January 2001 – Present:
- In-game vehicle system and visual vehicle design & creation
- In-game cameras & camera system design / planning
- Occasional video editing tasks
- Occasional writing related tasks, i.e. blogging, interviews, descriptive in-game texts and such.
- Outsource wrangling; managing vehicle outsource assignments and asset reviews.

Project history consists of:
- Rally Trophy (PC; published by JoWood Productions)
- Tough Trucks (PC; published by Activision Value)
- FlatOut (PC/PS2/Xbox; published by Empire Interactive / Vivendi Games)
- FlatOut 2 (PC/PS2/Xbox; published by Empire Interactive / Vivendi Games)
- FlatOut: Ultimate Carnage (Xbox360; Empire Interactive / Warner Brothers Interactive)
- Sega Rally Revo (PSP, Sega Racing Studios)

Last updated: Nov 06, 2007