Ilari LehtinenDeveloper BIO
Ilari Lehtinen is a Senior graphics artist at
Bugbear Entertainment, working on car design & creation and in-game camera systems and editing. He also does off work, visual arts using varying methods, mostly 3D with heavy postprocessing.
Specialties:
Visual design (technical & overall), high- and low-poly 3D modeling, video post-processing, video editing, writing, outsource asset handling, in-game camera systems and set-up.
January 2001 – Present:
- In-game vehicle system and visual vehicle design & creation
- In-game cameras & camera system design / planning
- Occasional video editing tasks
- Occasional writing related tasks, i.e. blogging, interviews, descriptive in-game texts and such.
- Outsource wrangling; managing vehicle outsource assignments and asset reviews.
Project history consists of:
- Rally Trophy (PC; published by JoWood Productions)
- Tough Trucks (PC; published by Activision Value)
- FlatOut (PC/PS2/Xbox; published by Empire Interactive / Vivendi Games)
- FlatOut 2 (PC/PS2/Xbox; published by Empire Interactive / Vivendi Games)
- FlatOut: Ultimate Carnage (Xbox360; Empire Interactive / Warner Brothers Interactive)
- Sega Rally Revo (PSP, Sega Racing Studios)
Websites
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Games CreditedFlatOut: Ultimate Carnage (2007), Empire Interactive Entertainment
SEGA Rally Revo (2007), SEGA Europe Ltd.
FlatOut 2 (2006), Empire Interactive Europe Ltd.
FlatOut (2004), Empire Interactive Europe Ltd.
Tough Trucks: Modified Monsters (2003), Activision Value Publishing, Inc.
Rally Trophy (2001), JoWooD Productions Software AG