Aaron Giddings

Game Credits


Middle-earth: Shadow of Mordor (2014)   (Additional Production)
The Lord of the Rings: War in the North (2011)   (Production Coordinators)
F.E.A.R. 2: Project Origin (2009)   (Production)
F.E.A.R. 2: Reborn (2009)   (Production)
Condemned 2: Bloodshot (2008)   (Production Coordinator)


Forza Horizon 2 (2014)   (Car Audio Tester)
Gotham City Impostors (2012)   (Audio Implementor)

Quality Assurance

Forza Horizon 2 (2014)   (Car Audio Tester)
Forza Motorsport 5 (2013)   (Audio Test Leads)
F.E.A.R.: Perseus Mandate (2007)   (Quality Assurance Analyst)
F.E.A.R.: Extraction Point (2006)   (Quality Assurance Analyst)
F.E.A.R.: First Encounter Assault Recon (2005)   (Quality Assurance Analyst)
F.E.A.R.: First Encounter Assault Recon (Director... (2005)   (Quality Assurance Analyst)
Kameo: Elements of Power (2005)   (Software Test Engineers)
The Matrix Online (2005)   (Quality Assurance Analyst)


Unreal Championship (2002)   (General)
Advance Wars (2001)   (Playtesting (uncredited))

Developer Biography

Aaron knew he wanted to work in the video games industry after spending his teen years playing far too much Wing Commander, A-10 Tank Killer, and Star Wars: Dark Forces. He graduated with a Bachelor of Science degree from Pensacola Christian College in May 2001, and started his first industry job as a contract Associate Product Tester at Nintendo of America in August 2001.

In June 2002, he became a contract Software Test Engineer 1 at Microsoft Games Studios, Advanced Technology Group, where he was part of the test team for Xbox Live. Among the other members of that test team was Brad Lansford, who would later help Aaron get hired at Monolith. He got two additional contracts, and spent most of the next two years testing Kameo: Elements of Power at MGS.

In April 2004, Aaron was hired full-time as a Quality Assurance Analyst by Monolith Productions, Inc. to work on The Matrix: Online. He then moved to provide QA for F.E.A.R. and remained as part of the F.E.A.R. post-release support team.

In 2007, Aaron left the QA department to become a Production Coordinator across multiple internal teams. In this role he has worked to provide asset management and production support for Condemned 2: Bloodshot and on other titles not yet released.

Last updated: Oct 25, 2008