Solomon's Key for the NES was released in Japan on this day in 1986.

Jeff Stephenson

Game Credits

Production

Time Zone (1982)   (Program Development Coordinators)
 

Design

Mixed Up Fairy Tales (1991)   (Development System)
King's Quest V: Absence Makes the Heart Go Yo... (1990)   (Development System)
Roberta Williams' King's Quest I: Quest ... (1990)   (Development System by)
Leisure Suit Larry Goes Looking for Love (In Sever... (1988)   (Game Development System)
Manhunter: New York (1988)   (Game Development System by)
Police Quest 2: The Vengeance (1988)   (Development System)
Space Quest II: Chapter II - Vohaul's Revenge (1987)   (Game Development System by)
Space Quest: Chapter I - The Sarien Encounter (1986)   (Game Development System by)
King's Quest (1984)   (New version by)
 

Programming/Engineering

Crazy Nick's Software Picks: King Graham'... (1993)   (System Development)
The Dagger of Amon Ra (1992)   (Development System)
Jones in the Fast Lane: CD-ROM (1992)   (Interpreter / Development System)
Quest for Glory III: Wages of War (1992)   (Interpreter / Development System)
Castle of Dr. Brain (1991)   (Development System by)
Conquests of the Longbow: The Legend of Robin Hood (1991)   (Development System)
EcoQuest: The Search for Cetus (1991)   (Development System)
Hoyle Official Book of Games: Volume 3 (1991)   (Interpreter / Development System)
Jones in the Fast Lane (1991)   (Development System)
Leisure Suit Larry 1: In the Land of the Lounge L... (1991)   (System Programmer)
Leisure Suit Larry 5: Passionate Patti Does a Litt... (1991)   (Interpreter / Development System)
Mixed-Up Mother Goose (1991)   (SCI Development System)
Police Quest 3: The Kindred (1991)   (Interpreter / Development System)
Roberta Williams' Mixed-Up Mother Goose (1991)   (System Development)
Space Quest I: Roger Wilco in the Sarien Encounter (1991)   (System Development)
Space Quest IV: Roger Wilco and the Time Rippers (1991)   (Development Team)
Conquests of Camelot: The Search for the Grail (1990)   (Development system by)
Hoyle Official Book of Games: Volume 2 (1990)   (Development System)
King's Quest V: Absence Makes the Heart Go Yo... (1990)   (Development System)
Quest for Glory II: Trial by Fire (1990)   (Interpreter / Development System)
Code-Name: Iceman (1989)   (Interpreter / Development System)
The Colonel's Bequest (1989)   (Interpreter / Development System)
Hero's Quest: So You Want To Be A Hero (1989)   (Interpreter / Development System)
Hoyle Official Book of Games: Volume 1 (1989)   (Development System)
Leisure Suit Larry III: Passionate Patti in Pursui... (1989)   (Interpreter / Development System)
Manhunter 2: San Francisco (1989)   (Game System)
Space Quest III: The Pirates of Pestulon (1989)   (Sierra Creative Interpreter (SCI) by)
Gold Rush! (1988)   (Interpreter / Development System)
King's Quest IV: The Perils of Rosella (1988)   (Game Development System)
Leisure Suit Larry Goes Looking for Love (In Sever... (1988)   (Game Development System)
Manhunter: New York (1988)   (Interpreter / Development System)
Police Quest 2: The Vengeance (1988)   (Game Development System)
Leisure Suit Larry in the Land of the Lounge Lizards (1987)   (Run-time interpreter written by)
Police Quest: In Pursuit of the Death Angel (1987)   (Interpreter / Development System)
Space Quest II: Chapter II - Vohaul's Revenge (1987)   (Game development system by)
The Black Cauldron (1986)   (Programming)
King's Quest III: To Heir is Human (1986)   (Game Development System by)
Space Quest: Chapter I - The Sarien Encounter (1986)   (Interpreter / Development System)
King's Quest II: Romancing the Throne (1985)   (Development System by)
Donald Duck's Playground (1984)   (Programming by:)
King's Quest (1984)   (New version by)
Hi-Res Adventure #4: Ulysses and the Golden Fleece (1981)   (Implemented by)
Hi-Res Adventure #2: The Wizard and the Princess (1980)   (IBM PCjr version by)
 

Thanks

Fuck Quest (1998)   (Based upon the Adventure Game Interpreter (AGI) by)
 

Other

Police Quest: In Pursuit of the Death Angel (1992)   (Development System)
Police Quest 3: The Kindred (1991)   (Development System)
Leisure Suit Larry III: Passionate Patti in Pursui... (1989)   (Sierra's Creative Interpreter)
King's Quest (1984)   (New Version by)
 


Developer Biography

Jeff Stephenson created SCI (Sierra's Creative Interpreter), the object-oriented scripting language of Sierra On-Line for its adventure games after the older AGI (a procedural language). Previously, he also was the head of Sierra’s AGI and SCI system programmers and responsible for much of the code of both of those languages. He originally called it LSCI, for Large-model Script Code Interpreter, and later SCI because it ran scripts, until someone in marketing found a better way to explain the acronym.

He was one of the company's first employees, struggling through the down times when Sierra almost went under. When Sierra got back on track, development began on King's Quest.

In the early nineties, as Sierra's Lead Programmer, he was also involved with creating TSN (The Sierra Network), later TNN (The ImagiNation Network), the architecture for online games. In 1992, he left the company for good.

Last updated: Jul 08, 2007