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Carlo Vogelsang

Game Credits

Programming/Engineering

Journey (2012)   (Audio Tools & Technology Team)
Unreal Tournament (1999)   (Programming)
Unreal (1998)   (Additional Programming)
 

Audio

God of War: Ascension (2013)   (Audio Team)
PlayStation All-Stars Battle Royale (2012)   (Team)
Uncharted: Golden Abyss (2011)   (Audio Team)
Age of Wonders (1999)   (Music / Sound Programming)
Jazz Jackrabbit 2: The Secret Files (1999)   (Sound Engine Programmer)
Jazz Jackrabbit 2 (1998)   (Sound Engine Programming )
D.O.G: Fight For Your Life (1997)   (Galaxy Music System)
 

Localization

DiRT (2007)   (Additional Assistance)
 

Technology

Uncharted 3: Drake's Deception (2011)   (Online Technology Group - Audio Team)
 

Thanks

GRID (2008)   (Others)
BioShock (2007)   (Special Thanks)
DiRT (2007)   (Additional Assistance)
Prey (2006)   (Special Thanks to)
Quake 4 (2005)   (Special Thanks)
Unreal Tournament 2004 (2004)   (Special Thanks)
Unreal Tournament 2004 (DVD Special Edition) (2004)   (Special Thanks)
Unreal Tournament 2003 (2002)   (Additional Special Thanks)
Clive Barker's Undying (2001)  
X-COM: Enforcer (2001)   (Special thanks to)
 

Other

DiRT (2007)   (Additional Assistance)
 


Developer Biography

Carlo is currently a senior software engineer in SCEA's Tools and Technology - Audio team, it's his job to make sure developers can get the best out of Sony's Playstation game consoles. Previously, he was a senior software engineer in Creative Labs' Developer Relations engineering team. Fourteen years ago, before moving to California, Carlo ran his own company over in the Netherlands and worked with Epic Games to create the Galaxy audio engine for not only the legendary Unreal game, both also a whole range of Unreal engine licensees, such as Deus-Ex.

Last updated: Dec 26, 2013