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Adrian Carless

Also Known As

  • Ade Carliss
  • Ade Carless

Game Credits

Production

Normality (1996)   (Producer)
 

Design

Geon: Emotions (2007)   (External Designer)
Republic: The Revolution (2003)   (Co-Lead Designer)
Hogs of War (2000)   (Senior Designer)
Hardwar (1998)   (Design/Producer)
Re-Loaded (1996)   (Creative Producer)
Loaded (1995)   (Original Concept)
VR Soccer '96 (1995)   (Game Design)
Whiplash (1995)   (Design)
Zool 2 (1993)   (Character Design by)
Zool (1992)   (Maps)
 

Programming/Engineering

Ramparts (1987)   (Magic and wonderment by)
 

Writers

Hardwar (1998)   (Script)
Normality (1996)   (Writing)
Shadow Fighter (1994)   (Descriptions)
 

Art/Graphics

Top Gear 3000 (1994)   (Additional Graphics)
Jungle Strike (1993)   (Graphic Artists)
Nigel Mansell's World Championship Racing (1992)   (Graphics by)
Space Crusade (1992)   (Graphics by)
Zool (1992)   (Graphics / Artwork)
Golden Axe (1989)   (Additional Graphics)
Cybernoid: The Fighting Machine (1988)   (Artist)
Ramparts (1987)   (Graphics)
Jackal (1986)   (Graphics by)
 

Video/Cinematics

Slam Tennis (2002)   (Additional Motions Capture)
Judge Dredd (1997)   (Production Assistance)
 

Audio

Evil Genius (2004)   (Voice Talent)
Hardwar (1998)   (Cast)
Normality (1996)   (Crackers and Asthma are)
Shadow Fighter (1994)   (Voices)
Litil Divil (1993)   (Voices)
 

Quality Assurance

Re-Loaded (1996)   (Testers)
Shadow Fighter (1994)   (Quality Assurance)
 

Creative Services

Normality (1996)   (Manual Text)
Whiplash (1995)   (Documentation)
 

Thanks

Superman: Shadow of Apokolips (2002)   (Special Thanks)
 


Developer Biography

Ade Carless says to have started in the games industry in 1991 as a designer at Gremlin Graphics Software Ltd., even though he is credited with having contributed art to games dating back as far as 1987.

He remained with the company until 2001 when he joined Elixir Studios in April of that year until May 2004.

In June 2006 he became an external designer at Eidos. He remained with the company for two years and then became a senior designer at Rockstar Vancouver in December 2008.

Last updated: Feb 17, 2009