User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Takashi Mizutani

Game Credits

Production

Puppeteer (2013)   (Producer)
Metal Gear Solid: The Twin Snakes (2004)   (Development Supervisor)
Zone of the Enders: The 2nd Runner (2003)   (Real Time Demo Production)
Metal Gear Solid 2: Substance (2002)   (Real Time Demo Production)
 

Design

Ape Escape 3 (2005)   (Designers)
Zone of the Enders: The 2nd Runner (2003)   (Storyboard)
Metal Gear Solid 2: Substance (2002)   (Real Time Demo Director)
Metal Gear Solid 2: Sons of Liberty (2001)   (Director of 3DCG design)
Metal Gear Solid (1998)   (Scene direction)
 

Programming/Engineering

Metal Gear Solid (1998)   (Polygon demo authoring)
 

Writers

Metal Gear Solid 2: Substance (2002)   (Storyboard)
Metal Gear Solid 2: Sons of Liberty (2001)   (Storyboard)
 

Art/Graphics

PlayStation Move: Ape Escape (2011)   (Art Director)
Metal Gear Solid: The Twin Snakes (2004)   (Art Data Managers)
Zone of the Enders: The 2nd Runner (2003)   (Visual Concept / Director of 3D CG Design)
Metal Gear Solid 2: Substance (2002)   (Background Part)
Metal Gear Solid 2: Sons of Liberty (2001)   (Background Part)
Metal Gear Solid: VR Missions (1999)   (Skeleton models created by)
Metal Gear Solid (1998)   (Machines modeling)
 

Video/Cinematics

Metal Gear Solid 2: Substance (2002)   (Real Time Demo Director)
Ganbare Goemon: Uchū Kaizoku Akogingu (1996)   (Movies (むーびー))
Gradius: Deluxe Pack (1996)   (OP.Movie Design)
 

Creative Services

Metal Gear Solid 2: Sons of Liberty (2001)   (Real Time Demo Production)
 

Thanks

LocoRoco 2 (2008)   (Special Thanks)
Zone of the Enders (2001)   (Special Thanks To)
 

Other

Metal Gear Solid: VR Missions (1999)   (Motion capture engineers)
Metal Gear Solid (1998)   (Polygon demo adjustment)
 


Developer Biography

There is no biography on file for this developer.