Yoji Shinkawa

Game Credits

Design

Metal Gear Solid V: The Phantom Pain (2015)   (Gun Research)
Metal Gear Solid V: Ground Zeroes (2014)   (Character & Mechanical Design)
Metal Gear Solid: Peace Walker (2010)   (Character & Mechanical Design)
Metal Gear Solid 4: Guns of the Patriots (2008)   (Gun Research)
Metal Gear Solid: Portable Ops (2006)   (Design Direction)
Metal Gear Solid 3: Snake Eater (2004)   (Guns Research/Justification)
Metal Gear Solid 3: Snake Eater (Premium Package) (2004)   (Guns Research/Justification)
Metal Gear Solid: The Twin Snakes (2004)   (Characters & Mechanical Design)
Zone of the Enders: The 2nd Runner (2003)   (Planning)
Metal Gear Solid 2: Substance (2002)   (Setting Research/Justification)
Metal Gear Solid 2: Sons of Liberty (2001)   (Setting Research/Justification)
Zone of the Enders (2001)   (Mechanical Design / Supervision)
Metal Gear Solid (2000)   (Metal Gear design by)
Metal Gear Solid (1998)   (Screen layout)
Policenauts (1996)   (Mechanical Design)
 

Programming/Engineering

Metal Gear Solid 3: Snake Eater (Premium Package) (2004)   (Lighting)
 

Writers

Metal Gear Solid: Peace Walker (2010)   (Artists)
Metal Gear Solid 3: Snake Eater (2004)   (Illustration)
 

Art/Graphics

Metal Gear Solid V: The Phantom Pain (2015)   (Art Director)
Metal Gear Rising: Revengeance (2014)   (Character Concept Artist)
Metal Gear Solid V: Ground Zeroes (2014)   (Art Director)
Metal Gear Rising: Revengeance (2013)   (Character Concept Artists)
Metal Gear Rising: Revengeance - Blade Wolf (2013)   (Character Concept Artist)
Metal Gear Rising: Revengeance - Jetstream (2013)   (Character Concept Artist)
Assassin's Creed: Brotherhood (2011)   (Art Director)
Assassin's Creed: Brotherhood (2010)   (Art Director)
Metal Gear Solid: Peace Walker (2010)   (Concept Art)
Metal Gear Solid 4: Guns of the Patriots (2008)   (Art Director)
Metal Gear Solid: Portable Ops (2006)   (Character Design)
Metal Gear Ac!d (2004)   (Mech Design)
Metal Gear Solid 3: Snake Eater (2004)   (Character Design)
Metal Gear Solid 3: Snake Eater (Premium Package) (2004)   (Character Design)
Metal Gear Solid: The Twin Snakes (2004)   (Mission Log Illustration)
Zone of the Enders: The 2nd Runner (2003)   (Mechanic Design / Art Director)
Metal Gear Solid 2: Substance (2002)   (Character & Mechanic designed by)
Metal Gear Solid 2: Sons of Liberty (2001)   (Character & Mechanic designed by)
Zone of the Enders (2001)   (Mechanical CG Modeling (Supervision))
Zone of the Enders: The Fist of Mars (2001)   (Mechanical Design Supervisors)
Metal Gear Solid (2000)   (Illustrations by)
Metal Gear Solid: VR Missions (1999)   (Visual works)
Metal Gear Solid (1998)   (Character/Mechanical design)
Policenauts (1996)   (Textures)
 

Video/Cinematics

Metal Gear Solid 2: Substance (2002)   (Shinkawa Theater Illustration)
Metal Gear Solid 2: Sons of Liberty (2001)   (Shinkawa Theater Illustration)
Metal Gear Solid (1998)   (Digital effects)
Policenauts (1996)   (Display Design)
 

Creative Services

Metal Gear Solid V: Ground Zeroes (2014)   (Art Direction)
Metal Gear Solid: Peace Walker (2010)   (Package Art)
Metal Gear Solid: The Twin Snakes (2004)   (Illustration)
Metal Gear Solid 2: Substance (2002)   (Illustration)
Metal Gear Solid 2: Sons of Liberty (2001)   (Illustration)
Metal Gear Solid (1998)   (Visual works)
Policenauts (1996)   (Packaging)
 

Support

PlayStation All-Stars Battle Royale (2012)   (Metal Gear Franchise: Kojima Productions)
Front Mission Evolved (2010)   (Kojima Productions)
Super Smash Bros. Brawl (2008)   (Supervisors (Original Games))
Metal Gear Solid 3: Snake Eater (Premium Package) (2004)   (Lighting Supervisor)
Metal Gear Solid (1998)   (Firearms supervisor)
 

Thanks

Mighty Switch Force! Academy (2015)   (Special Thanks)
Metal Gear Solid 2: Sons of Liberty (2001)   (Special Thanks - Konami Computer Entertainment Japan Inc.)
 

Other

Metal Gear Solid: Peace Walker (2010)   (Gun Research)
 

Companies

Metal Gear Solid: Peace Walker (2010)   (Package Art)
 


Developer Biography

Yoji Shinkawa is a Japanese artist known for his work as a designer on games created by Hideo Kojima.

Shinkawa graduated from Kyoto Seika University. He was hired by Konami in 1994 and initially worked as a debugger on Policenauts. When the game was ported to consoles he was the art director for the project. He subsequently worked in the same role on all of the Metal Gear Solid games directed by Kojima.

Last updated: Nov 15, 2016