Steve DesiletsDeveloper BIO
Steve grew up in Boston, MA. He is currently working at Visceral Studios as the Lead Designer on Dante's Inferno.
Steve started out as an AutoCad operator just after high school, but had always had an interest in animation. Struggling and self-taught, he got his first break at
Looking Glass Studios, where he started as a 2D/3D Artist. After taking on more responsibility as a lead 3D Artist and gaining an interest in design, Steve was offered an opportunity to be a designer on LG's upcoming WWII Flight Simulator.
Steve left Looking Glass in 2000, moving on to
Harmonix, where he wanted to return to his artistic roots, creating prototypes for environments and character concepts for some music-related titles they were working on. After a short while, Steve was offered a design role there, but instead took an offer to join a P2P startup that focused on enterprise applications.
Two years after they started out, Buzzpad closed its doors and Steve moved to California, for love and to rejoin the games industry. Steve had no contacts to speak of, and pounded the pavement with no recent experience in hand. Luckily,
Oddworld took a chance on him.
After serving as Senior Level Designer at Oddworld, on
Oddworld's: Stranger's Wrath, Steve accepted an offer from Valve to work on the
Half Life 2 franchise.
Recently, Steve left Valve and Seattle for family reasons, for the Bay Area where he has worked at Visceral Games since.
Websites
Games CreditedHalf-Life 2: Episode Two (2007), Buka Entertainment
Half-Life 2 (2005), Electronic Arts, Inc.
Oddworld: Stranger's Wrath (2005), Electronic Arts, Inc.
Jane's Combat Simulations: Attack Squadron (2002), Xicat Interactive, Inc.
Frequency (2001), SCEA
FireTeam (1998), Multitude Inc.
Flight Unlimited II (1997), Eidos Interactive, Inc.