Less than 150 games needed to reach our MobyGoal of 1,500 documented arcade titles!

Andy Mitchell

Game Credits

Programming/Engineering

Batman Begins (2005)   (Tools)
Predator: Concrete Jungle (2005)   (Tools Team)
Robots (2005)   (Tools Team)
Athens 2004 (2004)   (Tools Programming)
Spyro: A Hero's Tail (2004)   (Tools Programming)
Buffy the Vampire Slayer: Chaos Bleeds (2003)   (Tools)
Sphinx and the Cursed Mummy (2003)   (Tools)
007: Nightfire (2002)   (Tools Programming)
Harry Potter and the Chamber of Secrets (2002)   (Tools Programmers)
Disney's Atlantis: The Lost Empire (2001)   (Tools Programming)
NBA Hoopz (2001)   (Tools Programming)
007: The World is Not Enough (2000)   (Tools Programming)
Crash Bash (2000)   (Tools Support )
Disney's Tarzan (1999)   (Tools Support)
Duke Nukem: Zer:0 H:0ur (1999)   (Tools Programming)
NBA Showtime: NBA on NBC (1999)   (Tools Programming)
Disney's Hercules (1997)   (Tools Development)
Machine Hunter (1997)   (Tools Programming)
Mortal Kombat 4 (1997)   (Additional Programming)
Cruis'n World (1996)   (Tools Programming)
 


Developer Biography

Graduate of Pomona College (Claremont, CA). Worked on first video game after high school doing illustration for game with programmer Allen Adham, later the founder of Blizzard Software. Worked at Domark Software, Tekmagic, and Crystal Dynamics (now Eidos). Contract work on games with Bandai America. Andrew Mitchell's game work consisted of digital, concept and storyboard artwork for games on the PC, Amiga, Sega, Sony, 3DO, cell phone and other platforms.

Outside of the game industry Mitchell is known for being the first cartoonist in the Western Hemisphere to be published on the PalmPilot and Treo phone PDA format. He is also a magazine illustrator and the writer / artist of the graphic novel, "Hector Impala, P.V.", a comics noir comedy / adventure story.

Last updated: Aug 16, 2006