Douglas Hare

Also Known As

  • Doug Hare

Game Credits


Brooktown High (2007)   (Executive Vice President Strategic Projects, F9E)
Yaris (2007)   (Executive VP, Strategic Projects, F9E)
Star Wars: Episode III - Revenge of the Sith (2005)   (VP of Production)
Indiana Jones and the Emperor's Tomb (2003)   (VP Production)


The Da Vinci Code (2006)   (V.P. Production)
Marc Ecko's Getting Up: Contents Under Pressure (2006)   (VP of Production)
Wrath Unleashed (2004)   (V.P. Production)
The X-Files: Resist or Serve (2004)   (VP of Product Development)


Buffy the Vampire Slayer (2002)   (Project Directors)


Toonstruck (1996)   (Lead Programmers)
The Itchy & Scratchy Game (1994)   (Programming)
Last Action Hero (1993)   (Programming)
The Terminator (1993)   (Code)
Krusty's Fun House (1992)   (Programming)
Exterminator (1989)   (Programming)
IO (1988)   (Programming)

Quality Assurance

Overlord (1990)   (Playtesting)

Creative Services

Star Trek: Deep Space Nine - The Fallen (2000)   (Production Project Director)
Toonstruck (1996)   (Technical Production)


Front Mission Evolved (2010)   (Very Special Thanks)
Death Jr. II: Root of Evil (2006)   (Special Thanks)
Wolverine: Adamantium Rage (1994)   (Special Thanks to)
Dragon Scape (1989)   (This game ows many thanks to)


1942: Joint Strike (2008)   (Executive V.P. Strategic Projects)
Silent Hill: Homecoming (2008)   (EVP, Strategic Projects)
The Spiderwick Chronicles (2008)   (Executive Vice President, Strategic Projects, F9E)
Wolf of the Battlefield: Commando 3 (2008)   (Executive Vice President, Strategic Projects)
Shrek-N-Roll (2007)   (Executive Vice President, Strategic Projects, F9E)
Death Jr. II: Root of Evil (2006)   (EVP, Strategic Projects)
Star Wars: Episode III - Revenge of the Sith (2005)   (VP of Production)


Men in Black: The Game (1997)   (Playstation Development Team)

Developer Biography

Before co-founding The Collective, Doug worked with Virgin Interactive in Irvine, California where he served as a lead programmer from 1994 through 1997. Before coming to the US, Doug worked as a freelance game programmer in the UK for eight years during which time he worked on a number of successful titles for early 8 and 16 bit home computers and consoles.

Last updated: Apr 26, 2006