Mark StevensonDeveloper BIO
Mark Stevenson studied general art and a design course, followed by a graphic design course which initially covered graphic design, advertising, and illustration. He had to specialize in this course and chose illustration for the final year. He has always been interested in games, starting with the original
Donkey Kong arcade machine, after which he progressed onto the Atari 2600. He then went for the C64, followed by an Amiga.
He joined
Rare around 1993 and has been with the company since. The first game he worked on was
Donkey Kong Country (one background, most of the props and most of the promotional artwork). After this he did
Donkey Kong Country 2 (several backgrounds, most of the props, modeling and animation of some characters, and most of the promotional artwork). Next was
Donkey Kong Country 3, where he got the chance to be Lead Artist and animated most of the main characters, did a lot of the props and several of the backgrounds and most of the promotional artwork. He was also Lead Artist on
Donkey Kong 64 and
Kameo: Elements of Power.
Also Known As
Websites
There are no related websites on file for this developer. If you know of any related websites for the person, please consider contributing them.
Games Credited
- Kinect Sports (2010), Microsoft Game Studios
- Banjo-Kazooie: Nuts & Bolts (2008), Microsoft Game Studios
- Viva Piñata: Pocket Paradise (2008), THQ Inc.
- Kameo: Elements of Power (2005), Microsoft Game Studios
- Donkey Kong 64 (1999), Nintendo Co., Ltd.
- Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996), Nintendo of America Inc.
- Donkey Kong Land 2 (1996), Nintendo of America Inc.
- Base Jumpers (1995), Rasputin Software
- Donkey Kong Country 2: Diddy's Kong Quest (1995), Nintendo of Europe GmbH
- Donkey Kong Land (1995), Nintendo of America Inc.
- Donkey Kong Country (1994), Nintendo of Europe GmbH