Davide Soliani
aka:
David Soliani
Moby ID: 53204
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Game Designer· Responsible, from January ’99 for the Rayman Game Boy Color design, level design and main character and enemy behaviour: a platform game which reached the highest quality standard for the GBC format. The project was created from scratch in Milan, including Engine and Tool development. The game shipped in March 2000, remaining in the top 20 of UK best selling GBC titles for about 90 weeks. The total sell-out since the release is above 680.000 units.
Lead Game Designer· Responsible, from November ’99 for Walt Disney’s The Jungle Book: Mowgli’s Wild Adventure, for Game Boy Color design, level design and main character and enemy behaviour. The game shipped in November 2000, receiving excellent evaluations from the press and being recommended by Nintendo in its own buyer guide. The total sell-out since the release is above 378.000 units.
Studio Manager Game Design· Responsible, from April 2000, for the Rayman M project, for both PS2 and PC. This is a multiplayer game, developed as an Italian-French co-production, with a team involving more than 50 persons between the two countries. The PS2 version shipped on November the 29th 2001.
Studio Manager Game Design · Responsible, from January 2002, for the “The Mummy” GBA project, for design and level design and studio managment. This is an action adventures game, developed as an Italian production, with a team involving less than 10 persons.
Studio Manager Game Design · Responsible, from February 2002, for “Tomb Raider the Prophecy” GBA project, for level design, game design and game design managment. This is an action game based on the famous brand, developed as an Italian production, with a team involving less than 12 persons.
· Responsible of One new 3D multiplatform project based on a Tom Clancy license.
Credited on 21 games
Displaying most recent · View all
Mario + Rabbids: Sparks of Hope (2022, Nintendo Switch) | Creative Director |
Mario + Rabbids: Kingdom Battle - Donkey Kong Adventure (2018, Nintendo Switch) | Creative Director |
Mario + Rabbids: Kingdom Battle (2017, Nintendo Switch) | Creative Director |
Just Dance 2014 (2013, Wii) | Creative Director |
Just Dance 4 (2012, Wii U) | Creative Director |
Rabbids Land (2012, Wii U) | Special Thanks to our production friends |
Rabbids: Alive & Kicking (2011, Xbox 360) | Creative Director |
James Cameron's Avatar: The Game (2009, Windows) | Special Thanks |
Open Season (2006, PSP) | Ubisoft Montreal Open Season-Team |
Open Season (2006, PlayStation 2) | Creative Direction Committee |
Battalion Wars (2005, GameCube) | Level Design Team |
Tom Clancy's Rainbow Six 3: Iron Wrath (2005, Windows) | We gratefully acknowledge the assistance of |
Tom Clancy's Rainbow Six 3: Black Arrow (2004, Xbox) | Level Designers |
Tom Clancy's Rainbow Six 3: Athena Sword (2004, Windows) | Lead Designer |
Beyond Good & Evil (2003, Windows) | Studio Managers Milan |
The Mummy (2002, Game Boy Advance) | Game Design Studio Manager |
Lara Croft: Tomb Raider - The Prophecy (2002, Game Boy Advance) | Game Design |
Tom Clancy's Rainbow Six: Rogue Spear (2002, Game Boy Advance) | Special Thanks |
Rayman Arena (2001, Windows) | Game Design (Battle) |
Walt Disney's The Jungle Book: Mowgli's Wild Adventure (2000, Game Boy Color) | Lead Game Designer |
[ full credits ]
Frequent Collaborators
People- 16 games with Yves Guillemot
- 15 games with Serge Hascoët
- 14 games with Christine Burgess-Quémard
- 12 games with Fabrizio Von Stibiel
- 12 games with Giuliano Boiocchi
- 12 games with Tony Key
- 11 games with Jean-Marc Geffroy
- 11 games with Mauro Perini
- 11 games with Laurent Detoc
- 10 games with Dieter Pfeil
Companies
- 19 games with Ubisoft Entertainment SA
- 13 games with Ubisoft Studios SRL
- 13 games with Ubisoft, Inc.
- 6 games with Ubisoft SRL
- 6 games with Ubisoft Paris Studios SARL
- 5 games with Ubisoft GmbH
- 5 games with Ubisoft Ltd.
- 4 games with Ubisoft Montpellier SAS
- 4 games with ak tronic Software & Services GmbH
- 3 games with Ubisoft Montréal
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