Almost there! Less than 100 games needed to reach our MobyGoal of 1,500 documented arcade titles!

Davide Soliani

Game Credits

Business

Beyond Good & Evil (2003)   (Studio Managers Milan)
 

Production

Lara Croft Tomb Raider: The Prophecy (2002)   (Game Design Studio Manager)
 

Design

Just Dance 4 (2012)   (Creative Director)
Battalion Wars (2005)   (Level Design Team)
Open Season (2005)   (Creative Direction Committee)
Tom Clancy's Rainbow Six 3: Athena Sword (2004)   (Lead Designer)
Tom Clancy's Rainbow Six 3: Black Arrow (2004)   (Level Designers)
Lara Croft Tomb Raider: The Prophecy (2002)   (Game Design)
Rayman Arena (2001)   (Game Design (Battle))
Rayman (2000)   (Game Design)
 

Thanks

Tom Clancy's Rainbow Six: Rogue Spear (2002)   (Special Thanks)
 

Other

Beyond Good & Evil (2003)   (Studio Managers Milan)
 


Developer Biography

Game Designer· Responsible, from January ’99 for the Rayman Game Boy Color design, level design and main character and enemy behaviour: a platform game which reached the highest quality standard for the GBC format. The project was created from scratch in Milan, including Engine and Tool development. The game shipped in March 2000, remaining in the top 20 of UK best selling GBC titles for about 90 weeks. The total sell-out since the release is above 680.000 units.

Lead Game Designer· Responsible, from November ’99 for Walt Disney’s The Jungle Book: Mowgli’s Wild Adventure, for Game Boy Color design, level design and main character and enemy behaviour. The game shipped in November 2000, receiving excellent evaluations from the press and being recommended by Nintendo in its own buyer guide. The total sell-out since the release is above 378.000 units.

Studio Manager Game Design· Responsible, from April 2000, for the Rayman M project, for both PS2 and PC. This is a multiplayer game, developed as an Italian-French co-production, with a team involving more than 50 persons between the two countries. The PS2 version shipped on November the 29th 2001.

Studio Manager Game Design · Responsible, from January 2002, for the “The Mummy” GBA project, for design and level design and studio managment. This is an action adventures game, developed as an Italian production, with a team involving less than 10 persons.

Studio Manager Game Design · Responsible, from February 2002, for “Tomb Raider the Prophecy” GBA project, for level design, game design and game design managment. This is an action game based on the famous brand, developed as an Italian production, with a team involving less than 12 persons.

· Responsible of One new 3D multiplatform project based on a Tom Clancy license.

Last updated: Jan 07, 2003