Almost there! Less than 100 games needed to reach our MobyGoal of 1,500 documented arcade titles!

Christian Ronchi

Game Credits

Design

Speed Challenge: Jacques Villeneuve's Racing ... (2002)   (Graphic Design (Italy))
 

Art/Graphics

Just Dance 4 (2012)   (Video Artists)
Tom Clancy's Splinter Cell: Double Agent (2006)   (Level Artists: Milan)
Tom Clancy's Splinter Cell: Double Agent (2006)   (Milan - Artists)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (3D Artists)
Tom Clancy's Rainbow Six 3: Athena Sword (2004)   (Artist)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (With the collaboration of (Artists))
Lara Croft Tomb Raider: The Prophecy (2002)   (Animations)
Rayman Arena (2001)   (Graphic Designer (Battle))
 


Developer Biography

Place and date of birth Milan 06 may 1978
Marital Status Not married
Military position Dismissed on 2000

Working at Ubisoft Entertainment since 2001 with the follow duties:

2006:Environment Modeler for SplinterCell:Double Agent (Xbox360-Ps3; Xbox-PS2)

2005:Environment Modeler for SplinterCell:Double Agent (Xbox-Ps2)
Sfx Artist for SplinterCell:Chaos Theory Downloadable Content

2004:Sfx Artist for SplinterCell:Chaos Theory (Xbox-Ps2)
Environment Modeler for Rainbow Six 3 Black Arrow - Xbox

2003:Environment Modeler for Splinter Cell:Pandora Tomorrow(Xbox-Ps2)
Cinematic Artist(Modeler,Animator,Renderer),Menu Designer,Character Modeler for Raven Shield:Athena Sword(Pc)

2002:Modeler – Enemy/Main Character Animator(Lara Croft) for Tomb Raider :The Prophecy(Gba)
Car Designer – Modeler for Speed Challange(Pc)
Technical Director – Vehicle Concept Designer for X-Isle(now Far Cry)(Ps2 Ubisoft Version)

2001:Environment Modeler for Rayman M(Ps2-Gcube)

Studies
1999: Technical course about graphical video in ENAIP- via Santander – Milan
1998. Universitary course of painting at the Academy of the Fine Arts of Brera
1997: Integrating course at the ‘1°Liceo Artistico di Milano’
1996: Artistic Degree‘1°Liceo Artistico di Milano’

Last updated: Jan 05, 2008