Mauro Perini

Developer BIO

Place and date of birth: Brescia 26 May 1972
Marital Status: Not married

Working at Ubisoft Entertainment since 1999. Professional experience at Ubisoft:

2008: Concept Artist and 2D Artist for "MySecret Word" (Nintendo DS)
2006: Environment Modeler for SplinterCell:Double Agent (Xbox360-Ps3; Xbox-PS2)
2005: Environment Modeler and 2D Artist for "SplinterCell:Double Agent" (Xbox-Ps2)
Environment Modeler and 2D Artist for "SplinterCell:Chaos Theory Downloadable Content"
2004: Environment Modeler and 2D Artist for "SplinterCell:Chaos Theory" (Xbox-Ps2)
Environment Modeler and 2D Artist for "Rainbow Six 3 Black Arrow" (Xbox)
2003: Environment Modeler and 2D Artist for "Raven Shield:Athena Sword" (Pc)
2002: Lead Animator and 2D Artist for "Tomb Raider :The Prophecy"(Gba)
2D Artist for "Beyond Good & Evil" (XBox) 2001: Lead Animator and 2D Artist for "Rayman M" (Ps2-Gcube)
1999: Animator and 2D Artist for "Rayman" (GBC)
Lead Animator and 2D Artist for "Donald Duck" (GBC)

Other experience:
2002: Computer graphic and illustration teacher at L.A.B.A. (free Academy of Arts in Brescia)
1996: Freelance illustrator and animator

Studies:
1996: High Degree at I.E.D. (Istituto Europeo di Design, Milano)
1991: Scientific Degree at the "Liceo Scientifico N.Copernico" (Brescia)

Websites


Games Credited
Tom Clancy's Splinter Cell: Double Agent (2006), Ubisoft Entertainment SA
Tom Clancy's Splinter Cell: Double Agent (2006), Ubisoft, Inc.
Tom Clancy's Splinter Cell: Chaos Theory (2005), Ubisoft, Inc.
Tom Clancy's Rainbow Six 3: Athena Sword (2004), Ubisoft, Inc.
Beyond Good & Evil (2003), Ubisoft, Inc.
Lara Croft Tomb Raider: The Prophecy (2002), Ubi Soft Entertainment, Inc.
Rayman Arena (2001), Ubi Soft Entertainment Software
Rayman (2000), Ubi Soft Entertainment Software
 

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