Less than 200 arcade games needed to reach our current MobyGoal of 1,500 documented arcade titles!

Luciano Morpurgo

Game Credits

Design

Rayman Arena (2001)   (Infodesigners (Original Version))
 

Programming/Engineering

Crysis 2 (2011)   (Senior Game Programmers)
Crysis (2007)   (AI Programmers)
Tom Clancy's Rainbow Six 3: Athena Sword (2004)   (Programmer)
Lara Croft Tomb Raider: The Prophecy (2002)   (AI Programming)
Rayman Arena (2001)   (AI Developer (Battle))
Disney's Donald Duck: Goin' Quackers (2000)   (Programming)
Rayman (2000)   (Software Development)
Welcome into the Forest of Aurora !! (1988)   (By)
 

Audio

Dylan Dog: Le Notti della Luna Piena (1988)   (Special Thanks for the cooperation in achieving the sound effects to)
 

Thanks

Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Special Thanks)
 

Other

Crysis 3 (2013)   (Frankfurt Developers)
Ryse: Son of Rome (2013)   (Crytek Frankfurt Developers)
 


Developer Biography

Luciano Morpurgo has been working for Ubi Soft Entertainment, as a software developer, since 1998. He has worked on Rayman GBC (1999, game engine + AI), Donald Duck Qu@ck Attack GBC (2000, game engine + AI), Rayman M/Arena PS2/PC (2001, AI), Tomb Raider Lara Croft: The Prophecy GBA (2002, AI), Tom Clancy's Rainbow Six: Athena Sword (Game programming, multiplayer). He's currently employeed in Crytek GmbH (Frankfurt, Germany) working on the next-gen title Crysis (AI programming).

Last updated: Jun 28, 2006