Luciano Morpurgo

Developer BIO

Luciano Morpurgo has been working for Ubi Soft Entertainment, as a software developer, since 1998. He has worked on Rayman GBC (1999, game engine + AI), Donald Duck Qu@ck Attack GBC (2000, game engine + AI), Rayman M/Arena PS2/PC (2001, AI), Tomb Raider Lara Croft: The Prophecy GBA (2002, AI), Tom Clancy's Rainbow Six: Athena Sword (Game programming, multiplayer). He's currently employeed in Crytek GmbH (Frankfurt, Germany) working on the next-gen title Crysis (AI programming).

Websites


Games Credited
Crysis (2007), Electronic Arts, Inc.
Tom Clancy's Rainbow Six 3: Athena Sword (2004), Ubisoft, Inc.
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004), Ubisoft Entertainment SA
Lara Croft Tomb Raider: The Prophecy (2002), Ubi Soft Entertainment, Inc.
Rayman Arena (2001), Ubi Soft Entertainment Software
Disney's Donald Duck: Goin' Quackers (2000), Ubi Soft Entertainment Software
Rayman (2000), Ubi Soft Entertainment Software
Dylan Dog: Le Notti della Luna Piena (1988), Systems Editoriale s.r.l.
Welcome into the Forest of Aurora !! (1988), Systems Editoriale s.r.l.
 

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