Luciano Morpurgo

Game Credits


Rayman Arena (2001)   (Infodesigners (Original Version))


Robinson: The Journey (2016)   (Senior AI Programmers)
Crysis 2 (2011)   (Senior Game Programmers)
Crysis (2007)   (AI Programmers)
Tom Clancy's Rainbow Six 3: Athena Sword (2004)   (Programmer)
Lara Croft: Tomb Raider - The Prophecy (2002)   (AI Programming)
Rayman Arena (2001)   (AI Developer (Battle))
Disney's Donald Duck: Goin' Quackers (2000)   (Programming)
Rayman (2000)   (First Software Development)
Welcome into the Forest of Aurora !! (1988)   (By)


Dylan Dog: Le Notti della Luna Piena (1988)   (Special Thanks for the cooperation in achieving the sound effects to)


Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Special Thanks)


Robinson: The Journey (2016)   (Crytek Frankfurt)
Ryse: Son of Rome - Legendary Edition (2014)   (Cytek Frankfurt Developers)
Crysis 3 (2013)   (Frankfurt Developers)
Ryse: Son of Rome (2013)   (Crytek Frankfurt Developers)

Developer Biography

Luciano Morpurgo has been working for Ubi Soft Entertainment, as a software developer, since 1998. He has worked on Rayman GBC (1999, game engine + AI), Donald Duck [email protected] Attack GBC (2000, game engine + AI), Rayman M/Arena PS2/PC (2001, AI), Tomb Raider Lara Croft: The Prophecy GBA (2002, AI), Tom Clancy's Rainbow Six: Athena Sword (Game programming, multiplayer). He's currently employeed in Crytek GmbH (Frankfurt, Germany) working on the next-gen title Crysis (AI programming).

Last updated: Jun 28, 2006