|Mirror's Edge (2008)||(Additional Producers)|
|Battlefield 4 (2013)||(Designers)|
|Battlefield: Bad Company 2 (2010)||(Additional Designers)|
|Battlefield: Bad Company (2008)||(Lead Mission & Levels Designers)|
|Tom Clancy's Rainbow Six 3: Athena Sword (2004)||(Game Designer)|
|Tom Clancy's Rainbow Six 3: Black Arrow (2004)||(Lead Level Designer)|
|Lara Croft Tomb Raider: The Prophecy (2002)||(Game Design)|
|Tom Clancy's Rainbow Six: Rogue Spear (2002)||(Lead Designer)|
|Disney's Donald Duck: Goin' Quackers (2000)||(Game Design)|
|Battlefield 3 (2011)||(AI Designer)|
|The Sum of All Fears (2002)||(Engine Game Design)|
|Rayman Arena (2001)||(Additional Interface Programming)|
|Battlefield: Bad Company (2008)||(Story by)|
|Tom Clancy's Splinter Cell: Chaos Theory (2005)||(Special Thanks)|
Manuel Saua Llanes started his career in 2000 as a Game Designer for Publisher/Developer Ubi Soft.
In the following years he contributed to the development of various titles on different platforms (Gbc, Gba, Pc, Ps2, Xbox) as game, level and lead designer.
In June 2005 he joined DICE where he worked on Battlefield: Bad Company and Mirror's Edge.
He is still currently employed at EA - DICE in Stockholm.
Last updated: Oct 25, 2008