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Manuel Saua Llanes

Game Credits

Production

Mirror's Edge (2008)   (Additional Producers)
 

Design

Battlefield 4 (2013)   (Designers)
Battlefield: Bad Company 2 (2010)   (Additional Designers)
Battlefield: Bad Company (2008)   (Lead Mission & Levels Designers)
Tom Clancy's Rainbow Six 3: Athena Sword (2004)   (Game Designer)
Tom Clancy's Rainbow Six 3: Black Arrow (2004)   (Lead Level Designer)
Lara Croft Tomb Raider: The Prophecy (2002)   (Game Design)
Tom Clancy's Rainbow Six: Rogue Spear (2002)   (Lead Designer)
Disney's Donald Duck: Goin' Quackers (2000)   (Game Design)
 

Programming/Engineering

Battlefield 3 (2011)   (AI Designer)
The Sum of All Fears (2002)   (Engine Game Design)
Rayman Arena (2001)   (Additional Interface Programming)
 

Writers

Battlefield: Bad Company (2008)   (Story by)
 

Thanks

Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Special Thanks)
 


Developer Biography

Manuel Saua Llanes started his career in 2000 as a Game Designer for Publisher/Developer Ubi Soft.

In the following years he contributed to the development of various titles on different platforms (Gbc, Gba, Pc, Ps2, Xbox) as game, level and lead designer.

In June 2005 he joined DICE where he worked on Battlefield: Bad Company and Mirror's Edge.

He is still currently employed at EA - DICE in Stockholm.

Last updated: Oct 25, 2008