Massimo Guarini

Developer BIO

PRESENT

Massimo Guarini is currently Producer and Creative Director at Interchannel, a Japanese company based in Tokyo and owned by the holding company Index (Atlus, Nikkatsu, Madhouse Anime Inc).

As a Producer in the entertainment industry, Massimo works mainly on Videogames, Anime (Japanese animation) and Manga (Japanese comics). On the creative side, Massimo pitches the concepts and directs the production of many different games on Nintendo DS, Nintendo WII, Mobile and Online platforms, both for the Japanese and North American market.

On the business side, taking advantage of his deep knowledge of the Japanese pop culture, Massimo is entitled to discover and produce new Anime and Manga products from Japan, in order to be eventually licensed and distributed in North America and Europe.

Massimo lives and works in Tokyo since October 2007.

BIOGRAPHY

Massimo Guarini began his Game Design career at Ubisoft in 1999. Since then he has written, designed, directed, or otherwise assisted the development of more than 12 games all over the world, winning several industry awards, including the E3 2007 Best Fighting Game (Xbox360) Award, the 2007 Game Critics Award nominee for Best Fighting Game and the 2000 Platform Game of the Year (GameBoy Color) Award, issued by Nintendo in its official buyers guide. After Ubisoft’s acquisition of Redstorm Entertainment in 2000, Massimo directly worked on the production of several titles based on the Tom Clancy best selling series Rainbow Six and Splinter Cell. In 2003 Massimo co-founded Shibumi Visual, a digital art production studio based in Milan, Italy, working closely with Dynamic Italia (the Italian subsidiary of Dynamic Planning, founded by Go Nagai) on Anime home video editions. He served as its President and Creative Director until late 2004.

During those years, Massimo continued to be involved in the production of videogames working as Game Design Consultant for independent developers such as Milestone (famous for its Superbike series published by Electronic Arts). In early 2005 Massimo moved to Montreal, Canada, where he lived for almost three years working as Game Design Director in the award winning Ubisoft Montreal studio.

The most recent title he has directed at Ubisoft Montreal is the famous Naruto, Rise of a Ninja, which debuted in October 2007 on Xbox360 in North America and Europe. Naruto, Rise of a Ninja, has been awarded by Ign.com as E3 2007 Best Fighting Game and has received the Game Critics Awards nominee for 2007 Best Fighting Game. Massimo had extensive abroad working experiences in Italy, France, China, Canada and Japan.

Websites


Games Credited
Open Season (2006), Ubisoft, Inc.
SCAR: Squadra Corse Alfa Romeo (2005), Black Bean
Tom Clancy's Rainbow Six 3: Athena Sword (2004), Ubisoft, Inc.
The Sum of All Fears (2002), Ubi Soft Entertainment Software
Tom Clancy's Rainbow Six: Rogue Spear (2002), Ubi Soft Entertainment Software
Rayman Arena (2001), Ubi Soft Entertainment Software
Rayman (2000), Ubi Soft Entertainment Software
 

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