New MobyGoal! We're aiming for 1,500 well documented Arcade games.

Jeremy Brown

Game Credits

Design

Tom Clancy's Ghost Recon (2001)   (RSE Development Team )
 

Programming/Engineering

Darksiders (2010)   (Additional Programming)
Super Duper Sumos (2003)   (Software Engineer)
 

Art/Graphics

Aliens: Colonial Marines (2013)   (Environment Art)
BioShock Infinite (2013)   (Additional Modeling)
TRON: Evolution (2010)   (Art)
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Art)
Tom Clancy's Rainbow Six: Lockdown (2005)   (Environmental Art)
Tom Clancy's Rainbow Six 3: Raven Shield (2003)   (Animation/Modeling: Intro/Outro)
The Sum of All Fears (2002)   (Additional Art)
Tom Clancy's Ghost Recon: Desert Siege (2002)   (Artists)
Tom Clancy's Ghost Recon: Island Thunder (2002)   (Artists)
Tom Clancy's Ghost Recon (2001)   (Artist)
Anne McCaffrey's Freedom: First Resistance (2000)   (Level Art)
 

Audio

Tachyon: The Fringe (2000)   (Additional Voice Actors)
 

Thanks

LEGO Universe (2010)   (Additional Thanks)
 

Other

Turok (2008)   (Propaganda Games)
 


Developer Biography

There is no biography on file for this developer.