|Half-Life: Counter-Strike (2003)||(Management)|
|Din's Curse: Demon War (2011)||(Designer)|
|Din's Curse (2010)||(Designer)|
|Depths of Peril (2007)||(Designer)|
|Star Trek: Elite Force II (2003)||(Multiplayer Director)|
|Din's Curse: Demon War (2011)||(Programmer)|
|Din's Curse (2010)||(Programmer)|
|Depths of Peril (2007)||(Programmer)|
|Delta Force: Black Hawk Down - Team Sabre (2004)||(Technical Director)|
|Star Trek: Elite Force II (2003)||(Technology Lead)|
|Blair Witch, Volume III: The Elly Kedward Tale (2000)||(Lead Programmer)|
|Heavy Metal: F.A.K.K. 2 (2000)||(Ritual Entertainment)|
|Counter-Strike: Condition Zero (2004)||(Ritual Entertainment)|
After receiving a B.S. in Computer Engineering from Texas A&M in 1996, Steven got a "real" job at Nortel. After about one and a half years, he realized he was in the wrong industry and formed his own gaming company with one other person while still working at Nortel. After another one and a half years of hard work and great progress everyone came to the realization that being a start-up game company sucks. Steven then went to Ritual Entertainment where he served as Technical Director and worked on SiN, Heavy Metal: F.A.K.K. 2, Blair Witch, Volume III: The Elly Kedward Tale, Star Trek: Elite Force II, Half-Life: Counter-Strike (Xbox), Delta Force: Black Hawk Down - Team Sabre and more.
In late 2004 he left the company to found his own studio Soldak Entertainment, Inc.
Last updated: Jun 06, 2008
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