How much time do you spend in each single session when you play games?

Alex Rosenberg

Game Credits


Journey (2012)   (Platform Architecture Manager)
ModNation Racers (2010)   (Platform Team Engineers)
Flower (2009)   (Platform Engineers)
inFAMOUS (2009)   (Engineers)
Killzone 2 (2009)   (WWS Tools, Technology and Services Group)
Ratchet & Clank Future: A Crack in Time (2009)   (Platform Team Engineers)
Uncharted 2: Among Thieves (2009)   (Platform Engineers)
MLB 08: The Show (2008)   (Engineers)
Ratchet & Clank Future: Quest for Booty (2008)   (Engineers (Platform Team))
Resistance 2 (2008)   (Platform Team - Engineers)
Heavenly Sword (2007)   (SCE Tools and Technology)
PAIN (2007)   (Engineer, Platform Team )
Uncharted: Drake's Fortune (2007)   (Tools and Technology)
Myth: The Fallen Lords (1997)   (Lead Programming)
Marathon Infinity (1996)   (Additional Programming)


Resistance: Fall of Man (2006)   (Run-Time Team Engineers)


God of War III (2010)   (Engineers)
MLB 08: The Show (2008)   (Engineers)
MLB 07: The Show (2007)   (Engineers)


inFAMOUS: First Light (2014)   (Manager SW Engineering (RD))
inFAMOUS: Second Son (2014)   (Manager SW Engineering (RD))
God of War: Ascension (2013)   (Manager)
Resogun (2013)   (Manager)
PlayStation All-Stars Battle Royale (2012)   (Manager)
Killzone 3 (2011)   (Tools & Technology Group)
Uncharted 3: Drake's Deception (2011)   (Online Technology Group - Platform Architecture Manager)
Uncharted: Golden Abyss (2011)   (Manager, Platform Architecture)
MAG (2010)   (Engineers)


Comet Crash (2009)   (Special Thanks)
Myth II: Soulblighter (1998)   (Special Thanks)
Descent (1994)   (A Special Thanks to)


Beyond: Two Souls (2013)   (Platform Architecture, Manager)
Abuse (1995)   (Damage & Spin)

Developer Biography

There is no biography on file for this developer.