Kim A. LathropDeveloper BIO
A native of Madison, Wisconsin, home of Raven Software, Kim Lathrop was brought on board after a long association as Conceptual Artist with an independent film company known as Wildhawk Enterprises. Following his tenure there, Kim moved into the realm of computer-assisted art at Madison Area Technical College, becoming acquainted with Photoshop, Illustrator and Quark. He furthered his knowledge at Raven by familiarizing himself with Animator Pro and Lightwave. His game credits include work for Take No Prisoners, Mageslayer, Hexen II, the Hexen II Mission Pack: Portal of Praevus, Heretic II, and Star Trek: Voyager - Elite Force.
Source: Selected articles from Raven Software Official Website - Company - Art
http://www.ravensoft.com/frameset.html
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Games CreditedWolfenstein (2009), Activision Publishing, Inc.
X-Men Origins: Wolverine (Uncaged Edition) (2009), Activision Publishing, Inc.
Quake 4 (2005), Activision Publishing, Inc.
X-Men: Legends (2004), Activision Publishing, Inc.
Soldier of Fortune II: Double Helix (2002), Activision Publishing, Inc.
Star Wars: Jedi Knight II - Jedi Outcast (2002), Activision Publishing, Inc.
Star Trek: Voyager - Elite Force Expansion Pack (2001), Activision Publishing, Inc.
Star Trek: Voyager - Elite Force (2000), Activision Publishing, Inc.
Heretic II (1998), Activision, Inc.
Hexen II: Mission Pack: Portal of Praevus (1998), Activision Publishing, Inc.
Hexen II (1997), id Software, Inc.
Mageslayer (1997), GT Interactive Software Europe Ltd.