Zachary Quarles

Also Known As

  • Zack Quarles

Game Credits


Halo Wars 2 (2017)   (Additional Voices)
Panic at Multiverse High! (2016)   (Sounds)
ReCore (2016)   (Additional Sound Design)
Dead State: Reanimated (2015)   (Sound Design)
D4: Dark Dreams Don't Die (2014)   (Audio Team, Sound Supervisor)
Dead State (2014)   (Sound Design)
Sunset Overdrive (2014)   (Sound Designers)
Crimson Dragon (2013)   (Sound Designers)
Killer Instinct (2013)   (Sound Supervisor)
F.3.A.R. (2011)   (Additional Audio Design)
Rage (2011)   (Audio Design)
Fracture (2008)   (Audio Director)
F.E.A.R.: First Encounter Assault Recon (2006)   (Sound Designer)
Quake 4 (2005)   (Audio Leads)
X-Men: Legends II - Rise of Apocalypse (2005)   (Additional Voices)
X-Men: Legends (2004)   (Cinematic Sound Design and Music Composition)
Humvee Assault (2003)   (Sound FX)
Soldier of Fortune II: Double Helix (2002)   (Lead Sound Designer)
Star Trek: Voyager - Elite Force Expansion Pack (2001)   (Additional Sound)


Wolfenstein (2009)   (Additional Thanks)
A Vampyre Story (2008)   (Special Thanks)
Marvel Ultimate Alliance (Special Edition) (2007)   (Special Thanks)
Marvel Ultimate Alliance (2006)   (Special Thanks)


Wolfenstein (2009)   (Additional Thanks)

Developer Biography

After working in the Doom and Quake mod scenes for several years, Zachary Quarles was hired in 2000 by Wisconsin-based developer Raven Software. While at Raven, Zack worked on titles such as: Star Trek: Elite Force, Jedi Knight: Jedi Outcast, Soldier of Fortune II, X-Men: Legends, X-Men: Legends II, Marvel Ultimate Alliance, and Quake 4.

In 2006, Zack picked up stakes and moved to Chicago to accept the position of studio audio director for Day 1 Studios. In this position he interacted with the programming staff to incorporate audio within the proprietary Day 1 engine and tool suite, oversaw the audio “vision” for every title, worked with in-house sound personnel, created loads of content, worked with contractors, planned out work schedules and budget requirements, and generally went insane.

In 2009, he was approached by id Software to head up the audio for the latest incarnation in the Doom franchise, so he moved to Texas to create some demon sounds.

Last updated: Jul 10, 2009