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Jairo Silva

Game Credits

Production

Kelly Slater's Pro Surfer (2002)   (Production Coordinator)
Kelly Slater's Pro Surfer (2002)   (Production Coordinator)
Tony Hawk's Pro Skater 2 (2001)   (Production Testers)
 

Design

Choplifter HD (2012)   (Lead Designer)
Hunted: The Demon's Forge (2011)   (Crucuble Director)
Spider-Man 3 (2007)   (Design)
Ultimate Spider-Man (2005)   (Story Design Team )
Ultimate Spider-Man (Limited Edition) (2005)   (Story Design Team)
 

Audio

Choplifter HD (2012)   (Voice Over Cast)
 

Quality Assurance

Soldier of Fortune II: Double Helix (2002)   (Testers)
Star Wars: Jedi Knight II - Jedi Outcast (2002)   (Testers)
Tony Hawk's Pro Skater 3 (2002)   (QA Testers)
Disney•Pixar Toy Story Racer (2001)   (QA Testers)
Mat Hoffman's Pro BMX (2001)   (Testers)
Mat Hoffman's Pro BMX (2001)   (Testers)
Soldier of Fortune (Platinum Edition) (2001)   (Testers)
Tony Hawk's Pro Skater 2 (2001)   (QA Testers)
X-Men: Reign of Apocalypse (2001)   (Testers)
Spider-Man (2000)   (Testers)
Star Trek: Invasion (2000)   (Testers)
Tony Hawk's Pro Skater 2 (2000)   (Floor Lead/Database Manager)
 

Thanks

Activision Anthology (2002)   (Activision Special Thanks)
Mat Hoffman's Pro BMX 2 (2002)   (Special Thanks)
Street Hoops (2002)   (Thanks to)
Tony Hawk's Pro Skater 3 (2002)   (Special Thanks)
Tony Hawk's Pro Skater 4 (2002)   (Production Special Thanks)
Tony Hawk's Pro Skater 4 (2002)   (Production Special Thanks)
Tony Hawk's Pro Skater 2 (2001)   (VV Special Thanks)
Tony Hawk's Pro Skater 2 (2000)   (QA Special Thanks)
Spider-Man 2: The Sinister Six (2001)   (QA Special Thanks)
 


Developer Biography

Jairo Silva entered the Video Game industry in late '99 as a video game tester for Activision (ATVI). Working for 3 1/2 years on many games he moved slowly up the ranks.

Finally getting the chance to move up Jairo started working in the production side of Activision where he assisted on such titles as Kelly Slater's Pro Surfer and Matt Hoffman 2.

Working with great developers such as Neversoft and Vicarious Visions he began to learn the inner workings of how a game is made and designed.

Finally given the chance to move into the position of designer Jairo took the chance given to him while working on a unreleased title for Treyarch. Earning respect and learning the tools allowed him to continue with the company after the game fell through and is now currently working on a unknown title.

Last updated: Apr 28, 2004