Sean CavanaughDeveloper BIO
Gearbox Softwarestarts Sean's career in the game development business. Previously he was working as a contractor for the Expedia team at
Microsoft for just over two years. In order to test out new programming strategies as well as help out the
Half-Life game community, Sean, under the handle "Zoner", took up maintenance of the compile tools for making Half-life maps, squashing old bugs, improving on their features, and making them easier for people to use. For
Gearbox, Sean creates and/or maintains most of our development tools - from editors to compilers. Additionally, Sean has created and optimized several engine sub-systems
Gearboxuses.
Source: Selected articles from Gearbox Software Offical Company Website - Talent - Sean Cavanaugh
http://www.gearboxsoftware.com/seanc.htmlAlso Known As
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Games CreditedBorderlands (2009), 2K Games
Brothers in Arms: Hell's Highway (2008), Ubisoft, Inc.
Brothers in Arms: D-Day (2006), Ubisoft, Inc.
Brothers in Arms: Earned in Blood (2005), Ubisoft, Inc.
Brothers in Arms: Road to Hill 30 (2005), Ubisoft, Inc.
Shadow Ops: Red Mercury (2004), Atari, Inc.
Halo: Combat Evolved (2003), Microsoft Games Studios
007: Nightfire (2002), Electronic Arts, Inc.
Half-Life (2001), Sierra On-Line, Inc.
Half-Life: Blue Shift (2001), Sierra On-Line, Inc.