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Chris Iden

Game Credits

Design

The Colonel's Bequest (1989)   (Director)
Manhunter: New York (1988)   (Game Development System by)
Space Quest II: Chapter II - Vohaul's Revenge (1987)   (Game Development System by)
Space Quest: Chapter I - The Sarien Encounter (1986)   (Game Development System by)
King's Quest (1984)   (New version by)
 

Programming/Engineering

Hoyle Casino (2000)   (Programming)
Arcade Party Pak (1999)   (Smash T.V. and Super Sprint Programmers)
Blood & Magic (1996)   (Tigre Engine Programmers)
King's Quest V: Absence Makes the Heart Go Yo... (1990)   (Lead Programmer)
The Colonel's Bequest (1989)   (Programming)
Manhunter 2: San Francisco (1989)   (Game System)
Gold Rush! (1988)   (Interpreter / Development System)
King's Quest IV: The Perils of Rosella (1988)   (Interpreter / Development System)
Manhunter: New York (1988)   (Interpreter / Development System)
Leisure Suit Larry in the Land of the Lounge Lizards (1987)   (Run-time interpreter written by)
Police Quest: In Pursuit of the Death Angel (1987)   (Interpreter / Development System)
Space Quest II: Chapter II - Vohaul's Revenge (1987)   (Game development system by)
The Black Cauldron (1986)   (Programming)
King's Quest III: To Heir is Human (1986)   (Game Development System by)
Space Quest: Chapter I - The Sarien Encounter (1986)   (Interpreter / Development System)
King's Quest II: Romancing the Throne (1985)   (Development System by)
Donald Duck's Playground (1984)   (Programming by:)
King's Quest (1984)   (New version by)
Hi-Res Adventure #6: The Dark Crystal (1983)   (Programmer)
Hi-Res Adventure #4: Ulysses and the Golden Fleece (1981)   (Atari version by)
Softporn Adventure (1981)   (Atari version by)
Hi-Res Adventure #0: Mission Asteroid (1980)   (Atari version by)
Hi-Res Adventure #2: The Wizard and the Princess (1980)   (Atari version by)
 

Audio

Roberta Williams' Mixed-Up Mother Goose (1991)   (Character Voices)
 

Support

Blood & Magic (1996)   (Support Staff (Head Honcho))
 

Thanks

Fuck Quest (1998)   (Based upon the Adventure Game Interpreter (AGI) by)
 

Other

King's Quest (1984)   (New Version by)
 


Developer Biography

Chris Iden graduated with a B.S. with Honors in Computer Science from California Polytechnic State University, San Luis Obispo. Originally a game designer, he made it to Chief Technologist and then Company Founder. Chris Iden's pioneering work in computer gaming has made him godfather - and creator - of more than two dozen of the industry's best known games over the past 20 years.

After working at Sierra Telephone from August 1976 to August 1981, Chris's became a major force in the commercial success of Sierra On-Line, co-authoring some of the industry's first graphic adventure games with Ken and Roberta Williams. As Chief Technologist, he co-authored Sierra's 3D adventure game development system (e.g. the parserless interface design for King's Quest V) and received two technology patents before leaving in July 1991.

At Tsunami Media he set up the engineering department and supervised the creation of their adventure game development system before leaving in April 1992 to start Tachyon Studios, a predecessor to Pulsar Interactive, which was born in June 1997. At Pulsar Interactive, he was responsible for evaluation, scheduling, budgets and programming.

He left the company in March 2003 to work at Star Bridge Studio with his Marie Iden. He is currently Vice-President, Technology of the company. The company specializes in game software design, development, programming and conversion for Windows, Macintosh, Playstation, Nintendo, Gameboy and Palm Pilot.

Last updated: Nov 15, 2006