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Mark Allender

Game Credits

Production

Red Faction: Armageddon (2011)   (Producer)
Saints Row: The Third (2011)   (Producer)
 

Design

Descent (1994)   (Level / Scenario Design)
Scenery Collection: Set B (1990)   (Scenery Development)
 

Programming/Engineering

Saints Row IV (2013)   (Additional Programming)
Red Faction: Guerrilla (2009)   (Studio Technical Director)
Saints Row 2 (2008)   (Studio Technical Director)
The Punisher (2005)   (Studio Technical Director)
Summoner 2 (2002)   (Programmers)
Summoner (2000)   (Franchise Lead Programmer)
Descent: Freespace - The Great War (1998)   (Mission Editing & Tools)
Descent Maximum (1997)   (Programming)
Descent II (1996)   (Macintosh Implementation)
Descent II: Destination Quartzon (1996)   (Programming)
Descent II: The Infinite Abyss (1996)   (Programming)
Descent (1994)   (Macintosh Programming)
 

Art/Graphics

Summoner (2000)   (Additional Design)
UFO (1989)   (Scenery Design)
 

Video/Cinematics

The Punisher (2005)   (Studio Technical Director)
 

Audio

Descent: Freespace - The Great War (1998)   (Synchronization Cast)
 

Technology

Saints Row (2006)   (Studio Technical Director)
Freespace 2 (1999)   (Parallax Online)
 

Other

Red Faction: Armageddon (2011)   (Audrey Anne Fangying Allender)
Descent (1994)   (Original PC Version)
 


Developer Biography

Mark Allender worked briefly with Mike Kulas at SubLogic in the early 1990's before beginning a 2 year hiatus from the game industry to work for IBM in sunny Tucson, Arizona.

In 1994, a chance meeting on the internet brought Mark back in contact with Mike. Mark has been at Volition ever since, working on various titles including Descent, Descent II, FreeSpace, Summoner, with cameo programming appearances on several other titles. He is currently the Technical Director, which means that he spends far less time programming than ever before.

Last updated: Nov 27, 2003