Douglas Brooks

Also Known As

  • Doug Brooks

Game Credits


Descent II (1996)   (Assistant Producer)


Descent II: The Infinite Abyss (1996)   (Robot Design)


Descent II (1996)   (Graphics / 3D Programming)


Descent II: The Infinite Abyss (1996)   (Writing)


Battlefield: Hardline (2015)   (Technical Art Director)
Battlefield 3: End Game (2013)   (World Builders)
Battlefield 4 (2013)   (Technical Art Directors)
Dead Space 3 (2013)   (Technical Art Directors)
Dead Space 2 (2011)   (Technical Art Lead)
Dante's Inferno (2010)   (Additional Technical Art Support)
Dead Space (2008)   (Lead Technical Art Director)
007: From Russia with Love (2005)   (Technical Art Directors)
Alter Echo (2003)   (Technical Direction (animation))
Descent³ / Descent³: Mercenary (2001)   (Animation )
Descent³ (1999)   (Animation)
Descent³ and Descent³ Mercenary (Dual Je... (1999)   (Animation)
Descent³: Mercenary (1999)   (Cinematics)
Descent Maximum (1997)   (Robot Design)
Descent II (1996)   (Art & 3D Models)
Descent II: Destination Quartzon (1996)   (Art & 3D Modeling)
Descent II: The Infinite Abyss (1996)   (2D Artwork)


Descent³ / Descent³: Mercenary (2001)   (Cinematics )
Descent II (1996)   (Cinematic Sequences)
Descent II: Destination Quartzon (1996)   (Cinematic Sequences)


Descent Maximum (1997)   (Sound Effects)
Descent II (1996)   (Sound Effects Editing)
Descent II: Destination Quartzon (1996)   (Sound Effects Editing)
Descent II: The Infinite Abyss (1996)   (Sound Effects)


Battlefield 4 (2013)   (Thanks to)
Medal of Honor: Warfighter (2012)   (Special Thanks)
Dead Space: Extraction (2009)   (Special Thanks)
Dead Space (2008)   (Special thanks to the Crewmembers serving since the christening of the USG Ishimura)
GoldenEye: Rogue Agent (2004)   (Special Thanks)


Red Faction II (2003)   (Project Manager)

Developer Biography

There is no biography on file for this developer.