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Dan Wentz

Game Credits

Design

Descent Maximum (1997)   (Level Design)
Descent II (1996)   (Level Design)
Descent II: Destination Quartzon (1996)   (Level Design)
Descent II: The Infinite Abyss (1996)   (Level Design)
 

Programming/Engineering

Descent II (1996)   (Graphics / 3D Programming)
 

Art/Graphics

Descent Maximum (1997)   (Robot Design)
Descent II (1996)   (Art & 3D Models)
Descent II: Destination Quartzon (1996)   (Art & 3D Modeling)
 

Audio

Injustice: Gods Among Us (2013)   (Senior Sound Designers)
Miner Wars 2081 (2012)   (Sound Designers)
Saints Row: The Third (2011)   (Additional Audio)
Red Faction: Guerrilla (2009)   (Sound Design and Music Composition)
Saints Row 2 (2008)   (Audio Supervisor)
Saints Row (2006)   (Audio Designers)
The Punisher (2005)   (Lead Audio Designer)
Red Faction II (2002)   (Sound Design)
Summoner 2 (2002)   (Sound Designers/Composers)
Red Faction (2001)   (Music / Sound Programming)
Freespace 2: Sci-Fi Sim of the Year Edition (2000)   (Music / Sound)
Summoner (2000)   (Composers / Sound Designers)
Freespace 2 (1999)   (Sound)
Descent: Freespace - The Great War (1998)   (Sound)
Descent Maximum (1997)   (Sound Effects)
Descent II (1996)   (Sound Effects Editing)
Descent II: Destination Quartzon (1996)   (MIDI Music)
Descent II: The Infinite Abyss (1996)   (Sound Effects)
 


Developer Biography

There is no biography on file for this developer.