Stefan Karau

Developer BIO

Work history
  • 1996 - 1998: Lead Level Design for Urban Assault

  • 1998 - 1999: Production Management for Urban Assault: Metropolis Dawn

  • 2000 - 2001 Team Manager, Lead Level Design, Conception, In-game Dialog for Aquanox

  • 2001: Quality Management for Wiggles

  • 2001 - 2005: He founds his own company Schwerer-als-Luft and does the Management, Graphics, Programming and Level Design

  • 2001 - 2006: Teaching Level Design and Production at the Games Academy Berlin

  • 2001 - 2002: Project with the working title Schwerer-als-Luft

  • 2002 - 2003: Programming for Yager

  • 2003 - 2005: Production Management, Conception, Graphics and Level Design for Auf-die-Schiene (browser game)

  • 2004 - 2005: Level Design Management, Conception and In-game dialog for Paraworld

  • 2005 parallel: Production Management, Conception, Level Design, Graphics and Animation Conception for Dragon Hunter and MH im Anflug

Websites

  • Schwerer-als-Luft -- Production website of Stefan Karau's "Schwerer-als-Luft" (heavier than air), an airport simulation from the beginning to end of the 20th century

Games Credited
ParaWorld (2006), Deep Silver, Sunflowers Interactive Entertainment Software GmbH
Crazy Chicken Approaching (2005), phenomedia publishing gmbh
Dragon Hunters: Die Drachenjäger - Die Prüfung (2005), phenomedia publishing gmbh
Yager (2003), THQ Inc.
AquaNox (2001), Fishtank Interactive
Diggles: the Myth of Fenris (2001), Infogrames Europe SA
 

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