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Stefan KarauDeveloper BIOWork history- 1996 - 1998: Lead Level Design for Urban Assault
- 1998 - 1999: Production Management for Urban Assault: Metropolis Dawn
- 2000 - 2001 Team Manager, Lead Level Design, Conception, In-game Dialog for Aquanox
- 2001: Quality Management for Wiggles
- 2001 - 2005: He founds his own company Schwerer-als-Luft and does the Management, Graphics, Programming and Level Design
- 2001 - 2006: Teaching Level Design and Production at the Games Academy Berlin
- 2001 - 2002: Project with the working title Schwerer-als-Luft
- 2002 - 2003: Programming for Yager
- 2003 - 2005: Production Management, Conception, Graphics and Level Design for Auf-die-Schiene (browser game)
- 2004 - 2005: Level Design Management, Conception and In-game dialog for Paraworld
- 2005 parallel: Production Management, Conception, Level Design, Graphics and Animation Conception for Dragon Hunter and MH im Anflug
Websites - Schwerer-als-Luft -- Production website of Stefan Karau's "Schwerer-als-Luft" (heavier than air), an airport simulation from the beginning to end of the 20th century
Games CreditedParaWorld (2006), Deep Silver, Sunflowers Interactive Entertainment Software GmbH Crazy Chicken Approaching (2005), phenomedia publishing gmbh Dragon Hunters: Die Drachenjäger - Die Prüfung (2005), phenomedia publishing gmbh Yager (2003), THQ Inc. AquaNox (2001), Fishtank Interactive Diggles: the Myth of Fenris (2001), Infogrames Europe SA
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