|Halo: The Master Chief Collection (2014)||(Programmer)|
|The Saboteur (2009)||(Senior Programmers - Systems)|
|Mercenaries 2: World in Flames (2008)||(Senior Systems Engineers)|
|Star Wars: Battlefront II (2005)||(Programmers)|
|Star Wars: Battlefront (2004)||(Programmers)|
|Star Wars: The Clone Wars (2002)||(Programmers)|
|Triple Play 2002 (2002)||(Programming Team)|
|Battlezone II: Combat Commander (1999)||(Programming)|
|Ten Pin Alley (1996)||(Saturn Programmer)|
|Call of Duty: Infinite Warfare (Legacy Edition) (2016)||(Certain Affinity)|
|Mercenaries 2: World in Flames (2008)||(Pandemic Studios Mercenaries 2 Internal Development Team)|
Nathan Mates started at SoftDisk Publishing in the summer of 1993 as a programming intern, before becoming a Staff Programmer at Scalable Programming Laboratory, Caltech between 1994 and 1996.
He then joined Adrenalin Entertainment in 1996 where he worked on Brunswick Circuit Pro Bowling and Ten Pin Alley as a software engineer, until settling for Pandemic Studios in 1998 as a programmer, until November 2009.
In December 2009, he moved to Total Immersion Software in Austin Texas.
Last updated: Feb 16, 2010