Eli recently worked at Trion World Network as a Senior Software Engineer. There he helped design and implement Trion’s shared game platform for server based games.
Eli came to Trion from Tilted Mill where he developed Tilted Mills proprietary game engine used for SimCity Societies, SimCity Societies: Destinations and Caesar IV. Prior to this Eli spent several years at Austin’s Edge of reality as a tools programmer and before that Human Code, also in Austin where he worked on games for EA, Activision, Disney and Mattel.
Last updated: Dec 13, 2009