How much time do you spend in each single session when you play games?

Eileen Sacman

Game Credits

Business

Fighting Vipers (1995)   (Production Manager)
 

Marketing

Blazing Heroes (1995)   (Marketing)
 

Creative Services

NBA Action 98 (1997)   (Creative Services)
Daytona USA: Championship Circuit Edition (1996)   (Creative Services)
Sonic 3D Blast (1996)   (Manual Design)
Manx TT SuperBike (1995)   (Manual Layout)
Virtua Fighter 2 (1994)   (Creative Services)
 

Thanks

Bug Too! (1996)   (Special Thanks)
Dark Savior (1996)   (Special Thanks)
Die Hard Arcade (1996)   (Special Thanks to)
Duke Nukem 3D (1996)   (Special Thanks)
Mr. Bones (1996)   (Special Thanks To)
Quake (1996)   (Special Thanks)
Sega Worldwide Soccer '97 (1996)   (Special Thanks)
 


Developer Biography

There is no biography on file for this developer.