Wayne ImlachDeveloper BIO
Wayne Imlach started his career in the games industry in 1995 as a tester at Bullfrog, eventually working on Theme Hospital (PC & PS1) as lead tester and designer. Wayne left Bullfrog shortly after the release of Theme Hospital, and moved to Psygnosis (SCEE) in Leeds, where he worked on Stunt Dudes (shelved), Retro Force (PS1) and Wip3out (PS1) before returning to Guildford and the ex-Bullfrog led Muckyfoot, to work on Startopia (PC). After the release of Startopia, Wayne moved out to Angel Studios in California to work on Spyhunter 2 (PS2, GC & Xbox). During the 18 months at the company, Wayne temporarily held the position of Game Design Director, but moved back to the UK after the takeover by Rockstar. The following year was spent at Climax London working on a couple of projects, notably Blackhawk Down (Xbox) and 'The Final Option' (PS2, Xbox & PC). The untimely redundancy of the team working on the latter project sent Wayne travelling once more, eventually landing in Dublin and ultimately Popcap Games International, where he now designs games for PC and mobile phones.
Wayne Imlach has also written articles on game design for Gamasutra and Charles River Media.
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Games CreditedPeggle (2008), PopCap Games, Inc.
Chuzzle Deluxe (2007), PopCap Games, Inc.
Delta Force: Black Hawk Down (2005), NovaLogic, Inc.
SpyHunter 2 (2003), Midway Home Entertainment, Inc.
Startopia (2001), Eidos GmbH
Colony Wars III: Red Sun (2000), Midway
Urban Chaos (1999), Eidos, Inc.
Wipeout 3 (1999), SCEA
Dungeon Keeper (1997), Electronic Arts, Inc.
Theme Hospital (1997), Electronic Arts, Inc.
Genewars (1996), Electronic Arts, Inc.
Magic Carpet (1996), Electronic Arts, Inc.
Syndicate Wars (1996), Electronic Arts, Inc.