|Virocop (1995)||(Game Design)|
|Empire Soccer 94 (1994)||(Coaches)|
|Blockbusters: Football Edition (2008)||(Art)|
|Battle Engine Aquila (2003)||(Additional Art)|
|World War II: Frontline Command (2003)||(Graphics)|
|Steel Soldiers (2001)||(Lead Artist)|
|Sim Theme Park (1999)||(Additional Art)|
|Dungeon Keeper (1997)||(Additional Artwork)|
|Syndicate Wars (1997)||(Intro Artists)|
|Theme Hospital (1997)||(Graphics / Artwork)|
|Fire & Ice (1994)||(Additional AGA graphics)|
|The Ottifants (1993)||(Graphics)|
|Chris Unarmed (2009)||(Play Testers)|
|Populous: The Beginning (1998)||(Special Thanks To)|
|Genewars (1996)||(Thanks to)|
A veteran of the industry, John Kershaw has well over 12 years experience, charting the genesis of the games console, right up to toady's cutting edge hardware.
Johns main skills include modeling, texturing, level design, FMV and concept art work.This is complimented by his proven experience in organizing and scheduling the art team.
He has worked with some of the biggest and best companies in the industry both in various capacities. John is undoubtedly one of the best artist / managers in the industry today, and any project he is involved with is in safe and reliable hands.
Last updated: Jan 03, 2006