Alexander Seropian

Developer BIO

In May of 1991, Alexander Seropian founded Bungie Software and published Operation Desert Storm for the Macintosh, a meticulously researched tank-combat game. Shortly afterwards he teamed up with another gamer and computer junkie he met in an artificial intelligence class, Jason Jones, to publish his game, Minotaur: The Labyrinths of Crete. In the nineties the studio soon gained notoriety through the Marathon and Myth series.

In 2000 he negotiated the acquisition of Bungie by Microsoft and oversaw the development of Halo (2001), the flagship title for the launch of the Xbox console. Seropian left Bungie in August of 2002 and went on to found a new development studio, Wideload Games, in 2003.

The studio was acquired by Disney Interactive Studios in September 2009 and Seropian joined Disney to oversee the company's different development teams.

Also Known As

  • Alex Seropian

Websites


Games Credited
Devil's Tuning Fork (2009), DePaul Game Elites
The Maw (2009), Twisted Pixel Games, LLC
'Splosion Man (2009), Twisted Pixel Games, LLC
Stubbs the Zombie in Rebel Without a Pulse (2005), Aspyr Media, Inc.
Halo 2 (2004), Microsoft Games Studios
Halo: Combat Evolved (2001), Microsoft Corporation
Oni (2001), Rockstar Games, Inc.
Myth II: Chimera (1999), Bungie Studios
Myth II: Soulblighter (1998), Bungie Software Products Corporation
Myth: The Fallen Lords (1997), Eidos, Inc.
Abuse (1996), Bungie Software Products Corporation
Marathon Infinity (1996), Bungie Software Products Corporation
Prime Target (1996), MacSoft
Marathon 2: Durandal (1995), Bungie Software Products Corporation
Marathon (1994), Bungie Software Products Corporation
Pathways into Darkness (1993), Bungie Studios
 

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