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Tim Burke

Game Credits

Design

Nancy Drew Mobile Mysteries: Shadow Ranch (2011)   (Creative Director)
Nancy Drew Dossier: Resorting to Danger! (2009)   (Minigame Design)
Nancy Drew Dossier: Lights, Camera, Curses! (2008)   (Creative Director)
Nancy Drew: Stay Tuned for Danger (1999)   (Game Designers)
 

Programming/Engineering

Nancy Drew: Treasure in the Royal Tower (2001)   (3D Artists)
Nancy Drew: Secrets Can Kill (1998)   (3D Graphics)
 

Writers

Nancy Drew: Legend of the Crystal Skull (2007)   (Story Concept)
 

Art/Graphics

Nancy Drew Mobile Mysteries: Shadow Ranch (2011)   (Artists)
Nancy Drew: Legend of the Crystal Skull (2007)   (Art Director)
Nancy Drew: The White Wolf of Icicle Creek (2007)   (Art Director)
Nancy Drew: Danger by Design (2006)   (Art Director)
Nancy Drew: The Creature of Kapu Cave (2006)   (Art Director)
Nancy Drew: Last Train to Blue Moon Canyon (2005)   (Art Director)
Nancy Drew: Secret of the Old Clock (2005)   (Art Director)
Nancy Drew: Curse of Blackmoor Manor (2004)   (3D Artists)
Nancy Drew: The Secret of Shadow Ranch (2004)   (3D Artists)
Nancy Drew: Danger on Deception Island (2003)   (3D Artists)
Nancy Drew: The Haunted Carousel (2003)   (3D Artists)
Nancy Drew: Ghost Dogs of Moon Lake (2002)   (3D Artists)
Nancy Drew: Secret of the Scarlet Hand (2002)   (3D Artists)
Nancy Drew: The Final Scene (2001)   (3D Artists)
Nancy Drew: Message in a Haunted Mansion (2000)   (3D Graphics)
Nancy Drew: Stay Tuned for Danger (1999)   (3D Graphics)
 

Audio

Nancy Drew Dossier: Lights, Camera, Curses! (2008)   (Cast)
 

Thanks

Fantastic Voyage (1991)   (Special Thanks to)
 


Developer Biography

Tim Burke is the Lead 3D Artist with Her Interactive. He is responsible for producing all aspects of the 3-D art from the conceptual stage to the finely rendered realistic environments that have become a Her Interactive trademark. This includes designing the layouts of each location, modeling and texturing 3-D objects, creating the desired mood through lighting, and creating ambient animations that enhance game play. He is also responsible, under the guidance of the creative director, for maintaining a synergy between environments created by different 3D artists.

Tim's interest in architecture started developing as a boy in Illinois where he spent much of his time creating imaginary worlds the old fashioned way, with a hammer and nails. Now he uses the computer as a building tool, combining his intuitive sense of play with his advanced education.

Tim graduated from Westmont College in Santa Barbara, California in 1991 with a Bachelor's degree in History. After moving to Seattle, he attended the Art Institute and graduated top of his class with an Associate degree of Applied Arts in Computer Animation in 1997.

Source: Her Interactive web site

Last updated: Jun 25, 2003