Less than 150 games needed to reach our MobyGoal of 1,500 documented arcade titles!

Bryan Thomas

Game Credits

Programming/Engineering

Nancy Drew: Treasure in the Royal Tower (2001)   (3D Artists)
 

Art/Graphics

Forza Motorsport 4 (2011)   (Lead Track Artists)
Forza Motorsport 3 (2009)   (Environment Art Team)
Forza Motorsport 2 (2007)   (Art)
Forza Motorsport 2 (Limited Collector's Edition) (2007)   (Art)
Nancy Drew: Danger by Design (2006)   (3D Artists)
Nancy Drew: Last Train to Blue Moon Canyon (2005)   (3D Artists)
Nancy Drew: Secret of the Old Clock (2005)   (3D Artists)
Nancy Drew: Curse of Blackmoor Manor (2004)   (3D Artists)
Nancy Drew: The Secret of Shadow Ranch (2004)   (3D Artists)
Nancy Drew: Danger on Deception Island (2003)   (3D Artists)
Nancy Drew: The Haunted Carousel (2003)   (3D Artists)
Nancy Drew: Ghost Dogs of Moon Lake (2002)   (3D Artists)
Nancy Drew: Secret of the Scarlet Hand (2002)   (3D Artists)
Nancy Drew: The Final Scene (2001)   (3D Artists)
Nancy Drew: Message in a Haunted Mansion (2000)   (3D Graphics)
Nancy Drew: Stay Tuned for Danger (1999)   (3D Graphics)
 


Developer Biography

Bryan Thomas' strong background in traditional art, using a wide variety of mediums, lends to his work as a 3D Artist for Her Interactive. Bryan is responsible for assisting in the design and creation of 3D scenes and game hotspots, as well as with the development of texture maps.

He is also responsible for creating lighting within the game environments, which is an integral part of establishing the overall mood for each location.

Bryan earned an AAA Degree in Computer Animation from the Art Institute of Seattle. He was awarded the prestigious Scholastic Art Scholarship, and has won honors at the Scholastic Art Show and other national competitions. Before joining Her Interactive, Bryan worked as a graphic designer with companies such as the University of Washington, Yutana Barge Lines and Yukon Fuel Company.

Source: Her Interactive web site

Last updated: Jun 25, 2003