|Summoner 2 (2003)||(Additional Development)|
|Dark Void (2010)||(Senior Programmers)|
|Evil Dead: Regeneration (2005)||(Programming)|
|Red Faction II (2003)||(Engineers)|
|Pool of Radiance: Ruins of Myth Drannor (2001)||(Multiplayer Engine & Gameplay)|
|Hot Wheels: Turbo Racing (1999)||(Game Programming)|
|Murdered: Soul Suspect (2014)||(Special Thanks)|
|Defense Grid 2 (2014)||(Hidden Path employees)|
|Counter-Strike: Global Offensive (2012)||(Hidden Path Entertainment)|
Jason Hail is a lifelong gamer, and has been a professional game developer for over 15 years.
While attending the University of Michigan, Jason discovered its nascent video game development curriculum. After graduating with honors [BSc. C.S., 1998] he relocated to San Francisco with his new wife, Jessica, to pursue a career in game development at Stormfront Studios. While there, he worked with a number of the world's top publishers, including Electronic Arts, Broderbund, and Ubisoft.
He later relocated with his family to the Seattle area to pursue his childhood dream of working for Sierra Entertainment, Inc. After departing Sierra in the early 2000's, he continued to work on innovative titles across a variety of genres and with some of the biggest publishers in the world.
Today, Jason works at Hidden Path Entertainment in Bellevue, WA. Most recently, he contributed to Counter-Strike: Global Offensive. He also enjoys teaching and giving talks on video game development, and encouraging the next generation of students to explore a career in the field.
Last updated: Sep 26, 2013