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Bob Smith

Game Credits


X=Y=Z (2014)   (Levels by)


Pandemic (2014)   (Game programming by)
Quack! (2014)   (By)
X=Y=Z (2014)   (Code by)
ZXagon (2014)   (Code by)
007: Legends (2012)   (Core Technology)
Impact! (2012)   (By)
Noir Shapes (2012)   (Game programming by)
One Little Ghost (2012)   (By)
Boulder Logic (2011)   (By)
GoldenEye 007: Reloaded (2011)   (Core Technology)
GoldenEye 007 (2010)   (Core Technology)
Virus (2010)   (Game programming by)
Dead Space: Extraction (2009)   (Core Technology)
G-Force (2009)   (Engine)
Ice Age: Dawn of the Dinosaurs (2009)   (Core Tech)
007: Quantum of Solace (2008)   (Core Technology)
splATTR (2008)   (Game by)
Disney Pirates of the Caribbean: At World's End (2007)   (Core Technology)
Ice Age 2: The Meltdown (2006)   (Tools Team)
Batman Begins (2005)   (Tools)
Dominetris (2005)   (By)
Predator: Concrete Jungle (2005)   (Tools Team)
Robots (2005)   (Tools Team)
Athens 2004 (2004)   (Tools Programming)
Spyro: A Hero's Tail (2004)   (Tools Programming)
Buffy the Vampire Slayer: Chaos Bleeds (2003)   (Tools)
Sphinx and the Cursed Mummy (2003)   (Tools)
007: Nightfire (2002)   (Tools Programming)
Harry Potter and the Chamber of Secrets (2002)   (Tools Programmers)
Crash Bandicoot: The Wrath of Cortex (2001)   (Additional Programming )
Rush Hour (1997)   (PC Anim Player)


Pandemic (2014)   (Game graphics by)
X=Y=Z (2014)   (Graphics by)
ZXagon (2014)   (Graphics by)
Noir Shapes (2012)   (Graphics by)
Virus (2010)   (Graphics by)
splATTR (2008)   (Graphics by)
Dominetris (2005)   (Graphics)


Dead Space: Extraction (2009)   (Core Technology)


Sudoku (2008)   (Additional help)
Rush Hour (1997)   (PC Technical Support)


GoldenEye 007: Reloaded (2011)   (Core Technology)

Developer Biography

There is no biography on file for this developer.