Bob Smith

Game Credits

Design

X=Y=Z (2014)   (Levels by)
 

Programming/Engineering

CroZXy Road (2016)   (Game programming by)
Pandemic (2014)   (Game programming by)
Quack! (2014)   (By)
X=Y=Z (2014)   (Code by)
ZXagon (2014)   (Code by)
007: Legends (2012)   (Core Technology)
Impact! (2012)   (By)
Noir Shapes (2012)   (Game programming by)
One Little Ghost (2012)   (By)
Boulder Logic (2011)   (By)
GoldenEye 007: Reloaded (2011)   (Core Technology)
Rio (2011)   (Core Technology)
GoldenEye 007 (2010)   (Core Technology)
Virus (2010)   (Game programming by)
Dead Space: Extraction (2009)   (Core Technology)
G-Force (2009)   (Engine)
Ice Age: Dawn of the Dinosaurs (2009)   (Core Tech)
007: Quantum of Solace (2008)   (Core Technology)
splATTR (2008)   (Game by)
Disney Pirates of the Caribbean: At World's End (2007)   (Core Technology)
Ice Age 2: The Meltdown (2006)   (Tools Team)
Batman Begins (2005)   (Tools)
Dominetris (2005)   (Game Programming)
Predator: Concrete Jungle (2005)   (Tools Team)
Robots (2005)   (Tools Team)
Athens 2004 (2004)   (Tools Programming)
Spyro: A Hero's Tail (2004)   (Tools Programming)
Buffy the Vampire Slayer: Chaos Bleeds (2003)   (Tools)
Sphinx and the Cursed Mummy (2003)   (Tools )
007: Nightfire (2002)   (Tools Programming)
Crash Bandicoot: The Wrath of Cortex (2002)   (Additional Programming )
Harry Potter and the Chamber of Secrets (2002)   (Tools Programmers)
Vanishing Point (2000)   (Tools programmer (uncredited))
Rush Hour (1997)   (PC Anim Player)
 

Art/Graphics

CroZXy Road (2016)   (Graphics by)
Pandemic (2014)   (Game graphics by)
X=Y=Z (2014)   (Graphics by)
ZXagon (2014)   (Graphics by)
Noir Shapes (2012)   (Graphics by)
Virus (2010)   (Graphics by)
splATTR (2008)   (Graphics by)
Dominetris (2005)   (Graphics)
 

Support

Sudoku (2008)   (Additional help)
Rush Hour (1997)   (PC Technical Support)
 


Developer Biography

There is no biography on file for this developer.