|LEGO Marvel Avengers (2016)||(Quality Assurance Testers)|
|Steel Soldiers (2001)||(Marketing)|
|Dark Messiah: Might and Magic (2006)||(Special Thanks)|
|Vampire: The Masquerade - Redemption (2000)||(Special thanks)|
|Counter-Strike: Global Offensive (2012)||(Valve)|
|Portal 2 (2011)||(Personnel)|
|Alien Swarm (2010)||(Valve)|
|Left 4 Dead 2 (2009)||(Valve)|
|Left 4 Dead (2008)||(Development Team)|
|Portal: Still Alive (2008)||(Personnel)|
|Half-Life 2: Episode Two (2007)||(Valve)|
|The Orange Box (2007)||(Credits)|
|Portal (2007)||(Valve Corporation)|
|Half-Life 2: Episode One (2006)||(Valve)|
|Half-Life: Source (2005)||(Valve is)|
|Counter-Strike: Source (2004)||(Valve)|
|Half-Life 2 (2004)||(Valve)|
|Half-Life: Blue Shift (2001)||(Valve is...)|
Charlie Brown is currently a Software Developer with Valve.
Charlie earned his reputation within the gaming industry while working for 3Dfx Interactive and, later, Ritual Entertainment.
A Ft. Walton Beach, Florida native, Charlie graduated from the University of Florida in the summer of 1994 and then headed for California and 3Dfx. His responsibilities there included developer support, ports of products to hardware, sample code and simple demos, and ultimately working with 3Dfx Developer Relations managing the engineering game porting effort.
After a 2-year stint, Charlie left 3Dfx with college-friend Gary McTaggart to create the Uber(tm) Engine at Ritual Entertainment in Dallas, Texas. Shortly thereafter, Charlie and Gary left Ritual to start their own company. Valve subsequently contacted Charlie (and his friend Gary) with an offer "they couldn't refuse."
Last updated: Jul 16, 2003