What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

David Bercier

Game Credits

Design

Zero Zone (1998)   (Computergraphics Designers)
 

Art/Graphics

Shaun White Skateboarding (2010)   (Special Effects)
Shaun White Snowboarding: World Stage (2009)   (Special Effects Artist)
My Word Coach (2007)   (Concept and Modelling Team)
TMNT (2007)   (SFX Artists)
Far Cry: Instincts - Predator (2006)   (Additional Graphics)
Far Cry: Instincts (2005)   (Additional Graphics)
Open Season (2005)   (Character SFX Artists)
Prince of Persia: The Two Thrones (2005)   (Special Effects)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Special Effects Artists)
MegaRace: MR3 (2001)   (Graphics Artist 2D&3D)
Gift (2000)   (3D Graphics)
The New Adventures of the Time Machine (2000)   (Special Effects)
The Guardian of Darkness (1999)   (3D Graphists and Animation)
Virus: It Is Aware (1999)   (3D Special Effects)
Dragon Lore II: The Heart of the Dragon Man (1996)   (3D Graphists)
 

Audio

Act of War: Direct Action (2005)   (Realtime FX)
 

Creative Services

Dragon Lore II: The Heart of the Dragon Man (1996)   (Manual)
 


Developer Biography

David Bercier is currently Fx Artist with Ubisoft in Canada, having working previously as a Artistic Director for the company.

Prior to Ubisoft, Bercier worked as a Level Artist for Vivendi, as FX Artist for Atari and as Fx Artist, Level Artist, Character Modeler, Animator for Cryo.

Last updated: Feb 19, 2010