Erwan DavisseauDeveloper BIO
Since November 2006
- Art Production Manager / Lead Artist
- Title: Not announced yet (real-time game – Xbox360 / PS3 / PC)
- Studio:
Ubisoft (Montreal - Canada)
February 2005 to November 2006
- Art Production Manager / Lead Artist (pre-production, production, debug)
- Title:
Prince of Persia: The Two Thrones (real-time game - NGC / PS2 / X-Box / PC)
- Studio:
Ubisoft (Montreal - Canada)
He was in charge of 35 Artists (Level Artists, Character Artists, Special Effects Artists, Lighting Artist & Illustrators) and of their evaluation. Pre Production: Artists selection - Art features validation - Technical and Art documentation available for all on Intranet -
Task estimates with Level Design (level Art and Characters) - Validation of Level Art and Level Design teams layouts to optimize communication and creation process (by mixing people on the floor) - Training coordination (Engine, technical constraints)
Production: Artists selection - Graphic team layout organization - Graphic reviews (with the Art Director) - 3D assets creation coordination - Global and individual planning - Tasks identification, estimates and assignments - Project tracking - Daily objectives - Status reporting - Graphic meetings - Individual and global tasks monitored to identify risks - Resource balancing
Debug: Team layout reorganization (Bugs team / Polish team) - Follow up of each critical issue.
May 2004 to February 2005:
- Senior Environment Artist | Art Team Lead
- Title:
Splinter Cell: Chaos Theory PS2 (real-time game - NGC / PS2 / X-Box / PC)
- Studio:
Ubisoft (Montreal - Canada)
In charge of 12 artists (6 Modelers and 6 Level Artists to deliver 6 maps). Planning - Team layout organization - Tasks identification, estimates and assignments - Daily objectives - Status reporting - Resource balancing
March 2004:
- Consultant (3dsmax formation) for the CFT Gobelins Animation and Art School (Annecy - France)
April 2003 to May 2004:
- 3D Character and Environment Artist (Co-founder and associate of
Datura Studios)
- Project:
Iceman (real-time game - NGC / PS2 / Xbox / PC)
- Studio: Datura Studios (Lyon - France)
Feb 2003 to March 2003:
- 3D Special Effects Artist
- Title:
Enter the Matrix (real-time game - NGC / PS2 / Xbox / PC)
- Studio:
Shiny (Los Angeles - USA)
Charlie Bloomer (
Messiah,
MDK,
Sacrifice, ...) said: “Erwan did excellent work, especially considering the difficult circumstances he encountered. He overcame several hurdles, huge workload, short deadline, and the challenge of learning unfamiliar proprietary tools with minimal documentation from a busy supervisor. His English Language skills are very good and communication wasn't an issue. Erwan was diligent and persistent, and very quickly was a reliable person to turn to for new particle effects.”
Oct 2002 to Jan 2003:
- 3D Character and 3D Environment Artist
- Project:
Gravity One (real-time game - PC / PS2)
- Studio:
Kawaii (Lyon - France)
May 2001 to Sept 2002:
- Lead 3D Environment Artist
- Project:
Alone in the Dark 5 (real-time game - Xbox / PC)
- Studio:
Infogrames (Lyon - France)
Aug 2000 to April 2001:
- 3D Artist
- Project:
La Femme Nikita (real-time game - NGC / PS2)
- Studio:
Infogrames (Lyon - France)
Sept 1999 to July 2000:
- Co-founder and Lead Artist
- Project: Multiplayer Project
Paris 2492 (real-time game - PC)
- Studio:
Coyote Entertainment (Paris - France)
July 1999 to Aug 1999:
- 3D Environment Artist
- Title:
Alone in the Dark 4 (real-time game – PS1 / PS2 / DC / PC)
- Studio:
DarkWorks (Paris - France)
Nov 1998 to June 1999:
- 3D Artist
- Title:
The New Adventures of the Time Machine (real-time game - PC)
- Studio:
Cryo Interactive (Paris - France)
Websites
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Games CreditedPrince of Persia: The Two Thrones (2005), Ubisoft Entertainment SA
Tom Clancy's Splinter Cell: Chaos Theory (2005), Ubisoft, Inc.
Enter the Matrix (2003), Atari Europe S.A.S.U.
The New Adventures of the Time Machine (2000), Cryo Interactive Entertainment