Filipe Cabecinhas

Game Credits

Programming/Engineering

Ratchet & Clank (2016)   (Platform Architecture Team)
Gran Turismo 6 (2013)   (Compiler Engineers)
 

Technology

Horizon: Zero Dawn (2017)   (Platform Architectur)
MLB The Show 17 (2017)   (Platform Architecture Team)
Nioh (2017)   (Platform Architecture Team)
The Last Guardian (2016)   (Platform Architecture Team)
PlayStation VR Worlds (2016)   (Platform Architecture Team)
The Tomorrow Children (2016)   (Platform Architecture Team)
Uncharted 4: A Thief's End (2016)   (Platform Architecture Team)
Fat Princess: Adventures (2015)   (Platform Architecture Team)
The Order: 1886 (2015)   (Platform Architecture Team)
Tearaway: Unfolded (2015)   (Platform Architecture Team)
Until Dawn (2015)   (Platform Architecture Team)
inFAMOUS: First Light (2014)   (Compiler Engineers)
inFAMOUS: Second Son (2014)   (Compile Engineers)
LittleBigPlanet 3 (2014)   (Platform Architecture)
God of War: Ascension (2013)   (Platform Architecture)
Gran Turismo 6 (2013)   (Tools & Technology Group)
Killzone: Mercenary (2013)   (Platform Architecture)
Resogun (2013)   (Team)
 

Other

Beyond: Two Souls (2013)   (Platform Architecture, Team)
 


Developer Biography

There is no biography on file for this developer.