How much time do you spend in each single session when you play games?

Jason Dorie

Game Credits

Programming/Engineering

NBA 2K14 (2013)   (Lead Tools Library Engineer)
NBA 2K12 (2011)   (Lead Tools Library Engineer)
NBA 2K9 (2008)   (Library Engineers)
Fantastic Four: Rise of the Silver Surfer (2007)   (Library Engineers)
NBA 2K7 (2006)   (Library Engineers)
NBA 2K6 (2005)   (Library Engineers)
ESPN NBA 2K5 (2004)   (Library Engineers)
Impossible Creatures (2003)   (Additional Programming Support)
NHL 2004 (2003)   (Programming Team)
Need for Speed: Hot Pursuit 2 (2002)   (Additional Programming)
NHL Hitz 20-03 (2002)   (Rendering/Tools)
Sega Soccer Slam (2002)   (Movie Player)
NHL Hitz 20-02 (2001)   (Tools)
Homeworld: Game of the Year Edition (2000)   (Programmers)
NHL 2K (2000)   (Tools)
Homeworld (1999)   (Programming)
The Divide: Enemies Within (1997)   (Tools and PC Programmer)
Grid Runner (1996)   (Movie Player Algorithm)
 

Audio

NHL 2K (2000)   (Additional Sound)
 

Thanks

The BIGS (2007)   (Special Thanks)
MotoGP: Ultimate Racing Technology (2002)   (Special Thanks)
Independence Day (1997)   (Special Thanks To)
 

Other

Power Piggs of the Dark Age (1996)   (Additional Work By)
 


Developer Biography

Started working in games: Oct, 1993 Past Companies : Radical Entertainment, Relic Entertainment Present Company : Black Box Games

Experience : 2D/3D graphics programming for PC, XBox, PSX2, and others. Art pipeline tools including asset management, texture conversion & compression, mesh conversion, manipulation and reduction, animation optimization, and data compression.

Last updated: Mar 19, 2008