|PBR: Out of the Chute (2008)||(Technical Leads)|
|Alien Syndrome (2007)||(Programmers)|
|Mercenaries: Playground of Destruction (2005)||(Build Engineer)|
|Star Wars: Battlefront II (2005)||(Programmers)|
|Star Wars: Battlefront (2004)||(Build Engineer)|
|Secret Weapons Over Normandy (2003)||(Game System Programmers)|
|Star Trek: Bridge Commander (2002)||(Character & Bridge Programming, Save/Load Programming)|
|Star Wars: Empire at War (2006)||(Special Thanks)|
|Star Wars: Episode III - Revenge of the Sith (2005)||(Special Thanks)|
Colin started his career with Totally Games, creating games such as Star Trek: Bridge Commander and Secret Weapons Over Normandy.
From there, he continued to LucasArts, where he worked on-site with Pandemic Studios on Star Wars: Battlefront and Mercenaries, as well as in-house productions including Star Wars: The Force Unleashed, Battlefront 2, Lego Star Wars 2, and many more.
After that, he returned to Totally Games to work on Alien Syndrome and (briefly) on Dora the Explorer Saves the Mermaids.
He then moved to Texas to work with Controlled Chaos, on released iPhone games (Pocket Fish, Lumos, Texting of the Bread).
Most recently, he has become a contractor for MunkyFun.
Last updated: Feb 06, 2011